Potion (2024)

This article is about the drinkable potions. For the throwable potions, see Splash Potion. For the throwable potions that leave a lingering area of effect, see Lingering Potion.

"Potion of Water Breathing" redirects here. For the potion in Minecraft Dungeons, see MCD:Potion of Water Breathing.

This article is about the mechanics of potions. For instructions on how to brew potions, and their recipes, see Brewing.

Potion (1)

This article needs to be updated.

Please update this page to reflect recent updates or newly available information.
Reason: The texture for Bedrock Edition is different, please add it.Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.

Potions are bottled substances designed to inflict effects. They are created by brewing and when drunk give the player an effect for a limited time. All potions are brewed from a water bottle, which is considered a type of potion but has no effects.

Contents

  • 1 Obtaining
    • 1.1 Mob loot
      • 1.1.1 Witches
      • 1.1.2 Wandering traders
    • 1.2 Fishing
    • 1.3 Brewing
    • 1.4 Chest loot
    • 1.5 Bartering
  • 2 Usage
    • 2.1 Modifiers
      • 2.1.1 Corruption
    • 2.2 Base potions
    • 2.3 Effect potions
      • 2.3.1 Potions with positive effects
      • 2.3.2 Potions with negative effects
      • 2.3.3 Potions with mixed effects
    • 2.4 Uncraftable Potion
    • 2.5 Joke potions
      • 2.5.1 Java Edition 15w14a
      • 2.5.2 Java Edition 23w13a_or_b
    • 2.6 Undead mobs
    • 2.7 Mud conversion
    • 2.8 Filling cauldrons with Potions
  • 3 Custom effects
  • 4 Sounds
  • 5 Data values
    • 5.1 ID
    • 5.2 Metadata
    • 5.3 Item data
      • 5.3.1 Java Edition
      • 5.3.2 Bedrock Edition
  • 6 Achievements
  • 7 Advancements
  • 8 History
  • 9 Issues
  • 10 Trivia
  • 11 Unused potions
  • 12 Gallery
    • 12.1 Potions
    • 12.2 Screenshots
    • 12.3 In other media
  • 13 See also
  • 14 Notes
  • 15 References
  • 16 External links

Obtaining[]

Mob loot[]

Witches[]

Witches can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.

Wandering traders[]

Wandering traders have a chance to drop a Potion of Invisibility if they die while drinking the potion.

Fishing[]

Water bottles can be fished up as junk items.

Brewing[]

Main article: Brewing

Almost all potions are obtained by brewing.

The Potion of Luck‌[JE only] and the Potion of Decay‌[BE only] cannot be brewed. A command to give a Luck Potion is /give @s minecraft:potion{Potion:luck}, while a Potion of Decay can be obtained via /give @s potion 1 36. Both are also available in the creative inventory.

Chest loot[]

Two Health II potions can be found in the brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basem*nts.

in Bedrock Edition, the cauldron in a swamp hut contains a random potion.

ItemStructureContainerQuantityChance
Java Edition
Potion of RegenerationAncient CityChest1–335.9%
Potion of Water BreathingBuried treasureChest166.7%
Bedrock Edition
Potion of RegenerationAncient CityChest1–335.9%
Buried treasureChest134.3%
Potion of Water BreathingBuried treasureChest146.9%

Bartering[]

Piglins may barter a potion or a splash potion of Fire Resistance when given a gold ingot.

Usage[]

Potions are used by pressing and holding use with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding status effect to the player.

Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect.

Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.‌[JE only]

Modifiers[]

Main article: Brewing

Potions can be modified in five ways.

  1. Brewing glowstone dust into certain potions will enhance their level of effect.
  2. Adding redstone will extend the duration of the effect.
  3. Brewing gunpowder into a potion makes it into a splash potion (area effect).
  4. Adding dragon's breath to a splash potion creates a lingering potion (area effect that lingers on the ground).
  5. Brewing a fermented spider eye into specific potions modifies their effect, usually inverting it, which is referred to as "corruption".

The modifications of Enhancement and Extension are mutually exclusive.

Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time.

Extending a potion generally makes it last 83 as long as its base potion, so a duration of 3 minutes becomes 8 minutes.

Corruption[]

The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.

Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. In Bedrock Edition, the corruption of Healing II or Poison II potions results in a potion of Harming I.

Base potions[]

Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.

IconNameUse
Water Bottlethe base for the Awkward Potion and Potions of Weakness
Awkward PotionThe base for all other effect potions
Mundane PotionOnly usable as an alternative base for Potion of Weakness‌[Bedrock Edition only]
Thick PotionNo use

Effect potions[]

Potions with positive effects[]

IconNameDurationEffectDescription
Potion of Regeneration0:45RegenerationRestores 18Potion (2) × 9 health over time, 1Potion (3) every 50 ticks (2.5 seconds).
Potion of Regeneration +1:30‌[JE only]
2:00‌[BE only]
Restores 36Potion (4) × 18[JE only] or 48Potion (5) × 24[BE only] health over time, 1Potion (6) every 50 ticks (2.5 seconds).
Potion of Regeneration II0:22.5Restores 18Potion (7) × 9 health over time, 1Potion (8) every 25 ticks (1.25 seconds).
Potion of Swiftness3:00SpeedIncreases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
Potion of Swiftness +8:00
Potion of Swiftness II1:30Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
Potion of Fire Resistance3:00Fire ResistanceGives immunity to all heat-related damage.
Potion of Fire Resistance +8:00
Potion of HealingInstantInstant HealthRestores 4Potion (9)Potion (10) health.
Potion of Healing IIInstantRestores 8Potion (11)Potion (12)Potion (13)Potion (14) health. (doubles with every additional level)
Potion of Night Vision3:00Night VisionVisually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision +8:00
Potion of Strength3:00StrengthIncreases melee damage by 3Potion (15)Potion (16).‌[Java Edition only]
Increases melee damage by 30% of the base damage and 1Potion (17).‌[Bedrock Edition only]
Potion of Strength +8:00
Potion of Strength II1:30Increases melee damage by 6Potion (18)Potion (19)Potion (20) (+ 3Potion (21)Potion (22) per tier).‌[Java Edition only]
Increases melee damage by 69% of the base damage and 1.3Potion (23) × 0.65.

For each level: (Potion (24))‌[Bedrock Edition only]

Potion of Leaping3:00Jump BoostAllows the player to jump 12 blocks higher and reduces fall damage.
Potion of Leaping +8:00
Potion of Leaping II1:30Further increases jump height to 212 blocks and further reduces fall damage.
Potion of Water Breathing3:00Water BreathingAllows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
Potion of Water Breathing +8:00
Potion of Invisibility3:00Invisibility

Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and the glowing eyes of spiders, phantoms, and endermen.

Potion of Invisibility +8:00
Potion of Slow Falling1:30Slow FallingThe mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
Potion of Slow Falling +4:00
Potion of Luck
[JE only][LCE only]
5:00LuckIncreases the luck attribute by 1 point.

Potions with negative effects[]

IconNameDurationEffectDescription
Potion of Poison0:45PoisonCauses up to 36Potion (25) × 18 damage over time at a rate of 1 every 50 ticks, but does not reduce health below 1Potion (26).
Potion of Poison +1:30Causes up to 72Potion (27) × 36[JE only] or 96Potion (28) × 48[BE only] damage over time, but does not reduce health below 1Potion (29).
Potion of Poison II0:21.6‌[JE only]
0:22.5‌[BE only]
Causes up to 38Potion (30) × 19 damage over time, but does not reduce health below 1Potion (31).
Potion of Weakness1:30WeaknessReduces melee damage by 4Potion (32)Potion (33).‌[Java Edition only]
Reduces melee damage by 20% of the base damage and 0.5Potion (34) × 0.25.‌[Bedrock Edition only]
Potion of Weakness +4:00
Potion of Slowness1:30SlownessSlows players and mobs by 15%, to about 4.75 blocks per second sprinting.
Potion of Slowness +4:00
Potion of Slowness IV0:20Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
Potion of HarmingInstantInstant DamageDamages 6Potion (35)Potion (36)Potion (37).
Potion of Harming IIInstantDamages 12Potion (38) × 6. (doubles with every additional level)
Potion of Decay
[BE only]
0:40WitherDamages 1Potion (39) every second, making a total of 40Potion (40) × 20 damage

Potions with mixed effects[]

IconNameDurationEffectDescription
Potion of the Turtle Master0:20Slowness
Resistance
Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
Potion of the Turtle Master +
0:40
Potion of the Turtle Master II
0:20Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.

Uncraftable Potion[]

In Java Edition, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.

It is also available in splash potion and lingering potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

IconNameEffect
Uncraftable PotionNo effect

Joke potions[]

Java Edition 15w14a[]

IconNameDurationEffectDescription
Potion of CaringInstantCaringChanges the mob AI to move toward the nearest mob as if it were to attack it.
Potion of CaringInstantCaring
Potion of Caring IIInstant
Potion of Sharing1:30SharingDrops items in a random amount of time, ranging from food to rare items like saddles or diamonds.
Potion of Sharing +4:00

Java Edition 23w13a_or_b[]

This section of the article is empty.

You can help by adding to it.

Undead mobs[]

The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration.

In Bedrock Edition, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.

Mud conversion[]

Using a water bottle, splash water bottle, or lingering water bottle on dirt, coarse dirt, or rooted dirt will convert it into mud, returning a glass bottle with it. This process can be automated with a dispenser.

Filling cauldrons with Potions[]

In Bedrock and Legacy Console editions potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.

Custom effects[]

In Java Edition, potions can also be obtained with any status effect using /give and the tag custom_potion_effects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
SippingPlayersWhile a player is drinking a potionentity.generic.drinksubtitles.entity.generic.drink0.50.9-1.016
Witch drinksHostile CreaturesWhen a witch drinks a potionentity.witch.drinksubtitles.entity.witch.drink1.00.8-1.216
Wandering Trader drinks potionFriendly CreaturesWhile a wandering trader is drinking a potion to become invisible during nighttimeentity.wandering_trader.drink_potionsubtitles.entity.wandering_trader.drink_potionvaries [sound 1]0.9-1.016
Bottle emptiesBlocksWhen a water bottle is emptieditem.bottle.emptysubtitles.item.bottle.empty1.01.016
Bottle fillsBlocksWhen a water bottle is filleditem.bottle.fillsubtitles.item.bottle.fill1.01.016
  1. 0.35 for the first sound, 0.325 for the second sound

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player drinks a potionrandom.drink0.350.9-1.1
Hostile CreaturesWhen a witch drinks a potionmob.witch.drink1.01.0
Friendly CreaturesWhen a wandering trader drinks a potion to become invisible during nighttimemob.wanderingtrader.drink_potionvaries [sound 1]0.8-1.2
BlocksWhen a potion is placed in a cauldron[sound 2]cauldron.fillpotion0.11.0
BlocksWhen a potion is taken from a cauldron[sound 2]cauldron.takepotion0.11.0
BlocksWhen water from a bottle is placed in a cauldron[sound 2]cauldron.fillwater0.11.0
BlocksWhen water from a bottle is taken from a cauldron[sound 2]cauldron.takewater0.11.0
SoundWhen a water bottle or potion is emptied[upcoming: BE 1.20.40]bottle.empty1.01.0
SoundWhen a water bottle or potion is filled[upcoming: BE 1.20.40]bottle.fill1.01.0
  1. 0.7 for the first sound, 0.65 for the second sound
  2. a b c d MCPE-174867

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
PotionpotionItemitem.minecraft.potion
item.minecraft.potion.effect.empty
item.minecraft.potion.effect.water
item.minecraft.potion.effect.mundane
item.minecraft.potion.effect.thick
item.minecraft.potion.effect.awkward
item.minecraft.potion.effect.night_vision
item.minecraft.potion.effect.invisibility
item.minecraft.potion.effect.leaping
item.minecraft.potion.effect.fire_resistance
item.minecraft.potion.effect.swiftness
item.minecraft.potion.effect.slowness
item.minecraft.potion.effect.water_breathing
item.minecraft.potion.effect.healing
item.minecraft.potion.effect.harming
item.minecraft.potion.effect.poison
item.minecraft.potion.effect.regeneration
item.minecraft.potion.effect.strength
item.minecraft.potion.effect.weakness
item.minecraft.potion.effect.levitation
item.minecraft.potion.effect.luck
item.minecraft.potion.effect.turtle_master
item.minecraft.potion.effect.slow_falling

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Potionpotion426Itempotion.emptyPotion.name
potion.mundane.name
potion.mundane.extended.name
potion.thick.name
potion.awkward.name
potion.nightVision.name
potion.invisibility.name
potion.jump.name
potion.fireResistance.name
potion.moveSpeed.name
potion.moveSlowdown.name
potion.heal.name
potion.harm.name
potion.poison.name
potion.regeneration.name
potion.damageBoost.name
potion.weakness.name
potion.wither.name
potion.turtleMaster.name
potion.slowFalling.name

Metadata[]

In Bedrock Edition, potions use the following item data values to indicate the kind of potion:

PotionRegularExtendedEnhanced
(Level II)
Water Bottle0N/AN/A
Mundane Potion12N/A
Thick Potion3N/AN/A
Awkward Potion4N/AN/A
Potion of Night Vision56N/A
Potion of Invisibility78N/A
Potion of Leaping91011
Potion of Fire Resistance1213N/A
Potion of Swiftness141516
Potion of Slowness171842
Potion of Water Breathing1920N/A
Potion of Healing21N/A22
Potion of Harming23N/A24
Potion of Poison252627
Potion of Regeneration282930
Potion of Strength313233
Potion of Weakness3435N/A
Potion of Decay36N/AN/A
Potion of the Turtle Master373839
Potion of Slow Falling4041N/A

Item data[]

Java Edition[]

  • tag: The item's tag tag.
    • custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        • id: The resource location of the effect.
        • amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        • duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        • ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
        • show_particles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
        • show_icon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    • Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    • CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are:

PotionRegularLevel IIExtended +
Uncraftable Potionanything except the below
Water Bottlewater
Mundane Potionmundane
Thick Potionthick
Awkward Potionawkward
Night Visionnight_visionlong_night_vision
Invisibilityinvisibilitylong_invisibility
Leapingleapingstrong_leapinglong_leaping
Fire Resistancefire_resistancelong_fire_resistance
Swiftnessswiftnessstrong_swiftnesslong_swiftness
Slownessslownessstrong_slownesslong_slowness
Water Breathingwater_breathinglong_water_breathing
Instant Healthhealingstrong_healing
Harmingharmingstrong_harming
Poisonpoisonstrong_poisonlong_poison
Regenerationregenerationstrong_regenerationlong_regeneration
Strengthstrengthstrong_strengthlong_strength
Weaknessweaknesslong_weakness
Luckluck
The Turtle Masterturtle_masterstrong_turtle_masterlong_turtle_master
Slow Fallingslow_fallinglong_slow_falling

Bedrock Edition[]

See Bedrock Edition level format/Item format.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
Local BreweryBrew a potion.Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Potion (41)Local Brewery
Brew a PotionInto FirePick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[1]nether/brew_potion
Potion (42)A Furious co*cktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 status effects applied to the player at the same time:The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions
Potion (43)How Did We Get Here?
Have every effect applied at the same time A Furious co*cktailHave all of these 27 status effects applied to the player at the same time:The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Potion (44)Husbandry
The world is full of friends and foodConsume anything that can be consumed.husbandry/root

History[]

This section is missing information about Potion of Weakness;Uncraftable Potion texture in JE 1.11.

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition Beta
July 7, 2010Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust would be used later in potions.
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item| title = Written Book| image = Written Book.gif| renewable = Yes| stackable = Yes (16)}}A '''written book''' is an [[item]] created after a [[book and quill]] is signed.== Obtaining ===== Signing a book and quill ===Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]].=== Copying ==={{crafting|name=Written Book|showdescription=1|;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;;;;Book and Quill;Book and Quill;Book and Quill|Book and Quill|Written Book|;;;;;;Book and Quill;Book and Quill|;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;;;;;;Book and Quill|Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8|description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack.|type=Miscellaneous}}== Usage ==Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page.The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it.=== Lecterns ===One can place a [[written book]] on an empty [[lectern]].The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf.== Sounds =={{edition|java}}:{{Sound table|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|subtitle=Page rustles|source=master|description=When the page of a book is turned|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=1.0|distance=16}}{{Sound table|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|subtitle=Page rustles|source=block|description=When the page of a book is turned on a lectern|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|subtitle=Book thumps|source=block|description=When a book is placed on a lectern|id=item.book.put|translationkey=subtitles.item.book.put|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a written book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a written book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|source=sound|description=When the page of a book is turned|id=item.book.page_turn|volume=2.0|pitch=1.0}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|source=block|description=When a book is placed on a lectern|id=item.book.put|volume=4.8|pitch=1.0}}{{Sound table|type=bedrock|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|source=block|description=When a written book is placed in a chiseled bookshelf|id=insert.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|source=block|description=When a written book is removed from a chiseled bookshelf|id=pickup.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{JE}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Written Book|spritetype=item|nameid=written_book|itemtags=bookshelf_books, lectern_books|form=item|foot=1}}{{BE}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Written Book|spritetype=item|nameid=written_book|id=511|itemtags=minecraft:bookshelf_books, minecraft:lectern_books|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Written Books}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== History =={{History|java}}{{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}{{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}}{{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}}{{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}}{{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}}{{History|||snap=15w41a|End ships no longer contain a written book.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}}{{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}{{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}}{{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.|Written books can now be held on [[lectern]]s.}}{{History|console}}{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}{{History|PS4}}{{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands.*Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit.*During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions.== Gallery ==<gallery>Written Book tooltip.png|A signed book.Test by Dinnerbone.png|Copying a signed book.BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font.JSON Book.png|First image of a book using JSON text.No NBT written book GUI.png|A no NBT written book using commands.Book Background (JE).png|Java Edition book background texture.Book Background (BE).png|Bedrock Edition book background texture.Book Arrowleft (JE).png|Java Edition left arrow texture.Book Arrowright (JE).png|Java Edition right arrow texture.Book Arrowleft (BE).png|Bedrock Edition left arrow texture.Book Arrowright (BE).png|Bedrock Edition Right arrow texture.</gallery>== See also ==*[[Book]]*[[Bookshelf]]*[[Book and Quill]]{{Items}}[[Category:Renewable resources]][[cs:Napsaná kniha]][[es:Libro escrito]][[fr:Livre édité]][[hu:Megírt könyv]][[it:Libro]][[ja:記入済みの本]][[ko:글이 쓰인 책]][[nl:Geschreven boek]][[pl:Zapisana książka]][[pt:Livro escrito]][[ru:Написанная книга]][[uk:Написана книга]][[zh:成书]]</li><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}{{Item| title = Ankle Monitor| image = Ankle Monitor.png| renewable = No| stackable = Yes (64)}}The '''Ankle monitor''' was a joke foot item.== Usage ==Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.=== Nether and End messages ===* CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?* CURFEW WARNING! Hello, are you there?* CURFEW WARNING! I'm sure you have important things to do, but you need to go back!* CURFEW WARNING! We're lonely back home!* CURFEW WARNING! By "we" I mean I. I'm lonely.* CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!* CURFEW WARNING! LAST WARNING!* CURFEW WARNING! LASTEST WARNING (really now)* CURFEW WARNING! ...* CURFEW WARNING! So... Where are you?* CURFEW WARNING! Having a good day?* CURFEW WARNING! Did you see that monster over there?* CURFEW WARNING! Give it a whack, if you would be so kind.* CURFEW WARNING! Teheee...* CURFEW WARNING! Ok, enough of this!* CURFEW WARNING! Last straw!* CURFEW WARNING! Now you die.* CURFEW WARNING! Boom!* CURFEW WARNING! Hehe, fun right?* CURFEW WARNING! Ok, you will not hear anything more from me now!* CURFEW WARNING! You'll be as lonely as I am.* CURFEW WARNING! How does that feel?* CURFEW WARNING! Stop. Please. Stupid.* CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!* CURFEW WARNING! *bzzzzttt*== Sounds =={{Sound table|sound=Robot1arm1.ogg|sound2=Robot1arm2.ogg|sound3=Robot1arm3.ogg|sound4=Robot1arm4.ogg|source=dependent|subtitle=''None''|description=When a notification is displayed|id=item.ankle_monitor.warning|translationkey=''None''|volume=1.0|pitch=1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|shownumericids=y|showforms=y|generatetranslationkeys=java|displayname=Ankle Monitor|spritetype=item|nameid=ankle_monitor|id=501|form=item|translationkey=item.ankleMonitor.name|foot=1}}== History =={{History|java}}{{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}{{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}{{History|foot}}== Issues ==Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.== Gallery ==<gallery>TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.</gallery>==References=={{Reflist}}{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[es:Ankle monitor]]</li></ul>
Beta 1.9 Prerelease 2Jeb tweeted a screenshot showing potion durations and glass bottles.[2]
Potions are brewed using cauldrons[3] by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.
In total, there are 161 possible potion combinations and 2,653 different types of potions.[4]
Jeb later tweeted that both Notch and he had come up with a different way to brew potions, which was revealed to be brewing stands.[5]
Beta 1.9 Prerelease 3Brewing stands have been implemented, which has replaced the (previously unimplemented) cauldrons' brewing functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.
1.3.1
{{Extension DPL}}<ul><li>[[Shield|Shield]]<br/>{{Item| image = Shield.png| image2 = White Shield.png| extratext = View [[#Gallery|all renders]]| durability = 336| renewable = Yes| stackable = No}}A '''shield''' is a tool used for protecting the [[player]] against attacks.== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->|B1=Iron Ingot|C1=Any Planks|A2=Any Planks|B2=Any Planks|C2=Any Planks|B3=Any Planks|Output=Shield|type=Combat}}{{Crafting|ignoreusage=1|Shield|Matching Banner|A2=Shield|B2=Banner|Output=Matching Shield|type=combat|foot=1}}=== Repairing ==={{Crafting|ignoreusage=1|showdescription=1|Damaged Shield|Damaged Shield|Output=Shield|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.|type= Combat}}Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.=== Trading ===Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.== Usage ==Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>=== Defense ===Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>Blockable attacks include:*Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability ** Status effects do not carry through to the blocker{{only|java|short=1}}.*Normal, tipped, and spectral [[arrow]]s** Arrows other than [[Piercing]] are totally deflected and can hit other targets.** Status effects do not carry through to the blocker{{only|java|short=1}}.***This can be used to damage the attacker or another mob down there.*[[Flame|Flaming arrows]]** Burning does not carry through to the blocker{{only|java|short=1}}.*[[Trident]]s*[[Snowball]]s and [[egg]]s*Spines from [[pufferfish]]*Bullets from [[shulker]]s** The levitation effect does not carry through to the blocker{{only|java|short=1}}.*Spit from [[llama]]s*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s** Burning does not carry through to the blocker.*Direct hits from [[ghast]] [[fireball]]s** These still cause environmental damage.*All explosions{{only|JE|short=1}}*Explosion damage from [[creeper]]s*[[TNT]] that another player lit*[[Ravager]] headbutts** These still knock the blocker back by about 3 blocks.** Blocking these strikes can stun the ravager for a moment, and it roars afterward.*Ravager roars are blocked but still knock back the blocker.*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.*Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%).*Damage reflected from [[Thorns]] enchantment / [[Guardian|guardians]].They cannot block:*Arrows from a [[crossbow]] enchanted with [[Piercing]]** This does not reduce the shield's durability.*[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>** Direct projectile damage is blocked, but the effect still carries through.*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]*Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack*TNT that the blocking player lit themselves{{only|BE|short=1}}*TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}*[[Fall damage]], including that from [[ender pearl]]s** This also includes when the player rides an [[entity]] that died due to fall damage.*Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)** Such strikes disable being able to use shields for 5 seconds.=== Applying patterns ===[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]Shields can be decorated by applying a [[banner]].{{Crafting|showdescription=1|Shield|Matching Banner|Output=Matching Shield; Ominous Shield|B2link=Banner|Olink=Shield|type=Combat|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.}}Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.=== Enchantments ===A shield can receive the following [[enchantments]], but only through an [[anvil]]:{| class="wikitable col-2-center"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|}== Sounds =={{edition|java}}:{{Sound table|sound=Shield block1.ogg|sound2=Shield block2.ogg|sound3=Shield block3.ogg|sound4=Shield block4.ogg|sound5=Shield block5.ogg|subtitle=Shield blocks|source=player|description=When an attack is blocked using a shield|id=item.shield.block|translationkey=subtitles.item.shield.block|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|subtitle=Gear equips|source=player|description=When a shield is placed in the offhand slot|id=item.armor.equip_generic|translationkey=subtitles.item.armor.equip|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a shield's durability is exhausted|id=item.shield.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Shield block1.ogg|sound2=Shield block2.ogg|sound3=Shield block3.ogg|sound4=Shield block4.ogg|sound5=Shield block5.ogg|source=player|description=When an attack is blocked using a shield|id=item.shield.block|volume=0.7|pitch=1.0}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|source=player|description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>|id=armor.equip_generic|volume=1.0|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a shield's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Shield|spritetype=item|nameid=shield|form=item|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Shield|spritetype=item|nameid=shield|id=355|form=item|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name|foot=1}}== Advancements =={{load advancements|Not Today}}== History =={{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}{{History|java}}{{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting|A1=Matching Wool |B1=Any Planks|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot|A3=Matching Wool |B3=Any Planks|Output=Matching Shield|ignoreusage=1}}{{!}}}|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.}}{{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}{{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting|A1=Any Planks |B1=Iron Ingot |C1=Any Planks|A2=Any Planks |B2=Any Planks |C2=Any Planks|B3=Any Planks|Output=Shield|ignoreusage=1}}{{!}}}|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].|The cooldown of shields has been reduced from 0.5s to 0.25s.|Blocking with shields now prevents some side effects.{{verify}}|[[Arrow]]s now ricochet off shields.}}{{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}{{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}{{History|||snap=15w47b|Added shield blocking [[sound]]s.}}{{History|||snap=16w07a|Added more variation of shield blocking sounds.}}{{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}{{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}{{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}{{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}{{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}{{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}{{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}{{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}{{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}{{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.|The warm-up delay has been removed from shields.|When in the off-hand, shields now activate when [[sneaking]].}}{{History|||snap=Combat Test 2|Shields now protect against critical attacks again.|Shields can only be activated when the weapon is charged to 200%.}}{{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.|An option to hide shields when active has been added.|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}{{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.|The option to hide the shield has been removed.}}{{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.|Shields now recover faster after an attack.}}{{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.|Shields now protect against 100% [[explosions|explosion]] damage.}}{{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}|Crouch-shielding while jumping has been disabled.|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.|Shields cannot be customized with [[banner]]s.|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}{{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}{{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}{{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta:)|March 17, 2022}}</ref>}}{{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}{{History|PS4}}{{History||1.90|[[File:Shield JE1.png|22px]] Added shields.|Shields do not have [[banner]] application features.}}{{History|foot}}== Issues =={{issue list|-wither}}== Gallery ==<gallery>Shield.png|ShieldWhite Shield.png|White ShieldLight Gray Shield.png|Light Gray ShieldGray Shield.png|Gray ShieldBlack Shield.png|Black ShieldBrown Shield.png|Brown ShieldRed Shield.png|Red ShieldOrange Shield.png|Orange ShieldYellow Shield.png|Yellow ShieldLime Shield.png|Lime ShieldGreen Shield.png|Green ShieldCyan Shield.png|Cyan ShieldLight Blue Shield.png|Light Blue ShieldBlue Shield.png|Blue ShieldPurple Shield.png|Purple ShieldMagenta Shield.png|Magenta ShieldPink Shield.png|Pink Shield</gallery>=== Screenshots ===<gallery>JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.Jeb Crafting Shield.png|Jeb crafting a shield.Player with Shield.png|Player holding the default shield.Shield Block.png|A player blocking with a shield.ShieldFirstPerson.png|Blocking with a shield as seen in first person.Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].-ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].Bedrock-Shields.jpg</gallery>== References =={{reflist}}== External Links ==* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019{{Items}}[[Category:Combat]][[Category:Renewable resources]][[de:Schild (Kampf)]][[fr:Bouclier]][[it:Scudo]][[ja:盾]][[ko:방패]][[nl:Schild]][[pl:Tarcza]][[pt:Escudo]][[ru:Щит]][[th:โล่]][[zh:盾牌]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}{{Item| image = Wheat.png| renewable = Yes| stackable = Yes (64)}}'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.== Obtaining ===== Natural generation ==={{LootChestItem|wheat}}=== Farming ==={{main|Tutorials/Crop farming}}When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.=== Crafting ==={{Crafting|Hay Bale|Output= Wheat,9|type= Material}}=== Drops ===A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.== Usage ===== Food ===[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.=== Crafting ingredient ==={{crafting usage}}=== Trading ===Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].=== Composting ===Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].== Achievements =={{load achievements|Bake Bread;The Lie;Repopulation}}== Advancements =={{load advancements|A Seedy Place}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|id=334|form=item|foot=1}}== Video =={{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>== History =={{History|java indev}}{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.|Wheat can be used to craft [[bread]].}}{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.2|Wheat can now be used to craft [[cake]].}}{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.|Foals can now have their growth increased by being fed wheat.}}{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].|Wheat can now be used to craft [[hay bale]]s.}}{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.|Wheat can now be used to craft [[cookie]]s.}}{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.|Wheat can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref></gallery>== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022{{Items}}[[Category:Plants]][[Category:Food]][[cs:Pšenice]][[de:Weizen]][[es:Trigo]][[fr:Blé]][[hu:Búza]][[it:Grano]][[ja:小麦]][[ko:밀]][[nl:Tarwe]][[pl:Pszenica]][[pt:Trigo]][[ru:Пшеница]][[th:ข้าวสาลี]][[uk:Пшениця]][[zh:小麦]][[Category:Renewable resources]]</li></ul>
12w21bPotion (45) Water bottles have been added to the Creative inventory.
12w22aPotion (46) Potion (47) Potion (48) Potion (49) Potion (50) Potion (51) Potion (52) Potion (53) Potion (54) Potions have been added to the Creative inventory. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.
1.4.2
{{Extension DPL}}<ul><li>[[Photo|Photo]]<br/>{{exclusive|education}}{{Item| image = Photo EE2.png| renewable = No (unless [[portfolio]] is available)| stackable = }}A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>== Obtaining ==A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.== Usage ==Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Photo|spritetype=item|nameid=photo_item|id=?|form=item|foot=1}}== History =={{History|education}}{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}{{History|foot}}== Gallery ==<gallery>Photo Item 1.png|A photo being placed in an item frame.Photo Item 2.png|A photo being saved from a portfolio.Photo Item 3.png|A photo being added to a book and quill.</gallery>== References =={{Reflist}}{{Items}}{{Education Edition}}[[Category:Education Edition items]][[Category:Non-renewable resources]][[ja:写真]][[pl:Zdjęcie]][[zh:相片]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}{{Item| title = Cooked Chicken| image = Cooked Chicken.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ===When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.=== Cooking ===[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Chicken|Cooked Chicken|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.== Usage ===== Food ===To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|id=276|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>== History =={{History|java beta}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Beta 1.8 Dev Chicken.png|First image of cooked chicken.Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.</gallery>== References =={{reflist}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečené kuře]][[de:Gebratenes Hühnchen]][[es:Pollo asado]][[fr:Poulet rôti]][[hu:Sültcsirke]][[it:Pollo cotto]][[ja:焼き鳥]][[ko:익힌 닭고기]][[nl:Gebraden kip]][[pl:Pieczony kurczak]][[pt:Frango assado]][[ru:Жареная курятина]][[zh:熟鸡肉]]</li></ul>
12w32aPotion (55) Added potion of Night Vision. However, it is unbrewable at the time.
12w38aAdded Healing and Harming potions to the Creative inventory.
1.5
{{Extension DPL}}<ul><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item| title = Rotten Flesh| image = Rotten Flesh.png| renewable = Yes| heals = {{hunger|4}}|effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) | stackable = Yes (64)}}'''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].== Obtaining ===== Mob loot ======= Zombies ====[[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.==== Zoglins ====[[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.==== Zombified piglins ====[[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.=== Fishing ===Rotten flesh can be obtained as a "junk" item while [[fishing]].=== Chest loot ==={{LootChestItem|rotten-flesh}}=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.== Usage ===== Food ==={{see also|Tutorials/Hunger management}}To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.=== Wolves ===Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.Wolves are immune to the Hunger effect.=== Trading ===Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rotten Flesh|spritetype=item|nameid=rotten_flesh|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rotten Flesh|spritetype=item|nameid=rotten_flesh|id=277|form=item|foot=1}}== Achievements =={{load achievements|Iron Belly}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video =={{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}<div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}{{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}{{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.|Priest [[villager]]s now [[trading|buy]] rotten flesh.}}{{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}{{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.|Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}{{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}{{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}{{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basem*nt [[chest]]s.}}{{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.|The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}{{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}{{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.|Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}{{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}{{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.|[[Hoglin]]s no longer drop rotten flesh.}}{{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}{{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].|[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}{{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}{{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.|Rotten flesh now restores [[hunger]] instead of [[health]].|Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}{{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.|Rotten flesh can now be found inside [[jungle temple]] chests.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basem*nt [[chest]]s of [[igloo]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}{{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History|new3ds}}{{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020{{Items}}[[cs:Shnilé maso]][[de:Verrottetes Fleisch]][[es:Carne podrida]][[fr:Chair putréfiée]][[hu:Rohadt hús]][[it:Carne marcia]][[ja:腐った肉]][[ko:썩은 살점]][[nl:Bedorven vlees]][[pl:Zgniłe mięso]][[pt:Carne podre]][[ru:Гнилая плоть]][[uk:Гнила плоть]][[zh:腐肉]][[Category:Renewable resources]][[Category:Food]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}{{Item| image = Wheat.png| renewable = Yes| stackable = Yes (64)}}'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.== Obtaining ===== Natural generation ==={{LootChestItem|wheat}}=== Farming ==={{main|Tutorials/Crop farming}}When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.=== Crafting ==={{Crafting|Hay Bale|Output= Wheat,9|type= Material}}=== Drops ===A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.== Usage ===== Food ===[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.=== Crafting ingredient ==={{crafting usage}}=== Trading ===Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].=== Composting ===Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].== Achievements =={{load achievements|Bake Bread;The Lie;Repopulation}}== Advancements =={{load advancements|A Seedy Place}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|id=334|form=item|foot=1}}== Video =={{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>== History =={{History|java indev}}{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.|Wheat can be used to craft [[bread]].}}{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.2|Wheat can now be used to craft [[cake]].}}{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.|Foals can now have their growth increased by being fed wheat.}}{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].|Wheat can now be used to craft [[hay bale]]s.}}{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.|Wheat can now be used to craft [[cookie]]s.}}{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.|Wheat can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref></gallery>== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022{{Items}}[[Category:Plants]][[Category:Food]][[cs:Pšenice]][[de:Weizen]][[es:Trigo]][[fr:Blé]][[hu:Búza]][[it:Grano]][[ja:小麦]][[ko:밀]][[nl:Tarwe]][[pl:Pszenica]][[pt:Trigo]][[ru:Пшеница]][[th:ข้าวสาลี]][[uk:Пшениця]][[zh:小麦]][[Category:Renewable resources]]</li></ul>
?Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. [more information needed][verify]
12w34aPotion (56) Added potions of Invisibility.
Potions of Night Vision are now brewable.
12w38aWitches now cast potions at players and can rarely drop potions upon death.
12w39aPotions are now customizable using NBT editors or MCEdit.
1.6.1
{{Extension DPL}}<ul><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}{{Item| title = Beetroot Soup| image = Beetroot Soup.png| renewable = Yes| heals = {{hunger|6}}| stackable = No}}'''Beetroot soup''' is an unstackable [[food]] item.== Obtaining ===== Crafting ==={{Crafting|Beetroot|Beetroot|Beetroot|Beetroot|Beetroot|Beetroot|Bowl|Output=Beetroot Soup|type=Foodstuff}}=== Natural generation ==={{LootChestItem|beetroot-soup}}== Usage ==Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Beetroot Soup|spritetype=item|nameid=beetroot_soup|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Beetroot Soup|spritetype=item|nameid=beetroot_soup|id=286|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}{{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.|The recipe for beetroot soup is now shapeless.}}{{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}{{History|pocket alpha}}{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}{{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}{{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}{{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}{{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}{{history|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.|The recipe for beetroot soup is now shapeless.}}{{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}{{History|console}}{{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.|The recipe for beetroot soup is now shapeless.}}{{History|new 3ds}}{{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.|Beetroot soup is not available within the [[Creative inventory]].}}{{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[de:Borschtsch]][[es:Estofado de remolacha]][[fr:Soupe de betteraves]][[it:Zuppa di barbabietole]][[ja:ビートルートスープ]][[ko:비트 수프]][[nl:Bietensoep]][[pl:Barszcz]][[pt:Ensopado de beterraba]][[ru:Свекольный суп]][[th:ซุปบีทรูท]][[uk:Борщ]][[zh:甜菜汤]]</li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li></ul>
?Potions of Weakness now reduce damage by half hearts, instead of 1 heart as it was before.
13w23aPotions of Healing and Regeneration have been nerfed (by 33.3% and 50%).
1.7.2
{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎| image = Blaze Powder.png| renewable = Yes| stackable = Yes (64)}}'''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].== Obtaining ===== Crafting ==={{Crafting|Blaze Rod|Output= Blaze Powder,2|type= Brewing}}== Usage ===== Crafting Ingredient ==={{crafting usage}}=== Brewing stand fuel ===In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].=== Brewing ingredient ==={{brewing |showname=1 |head=1 |Blaze Powder |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |Blaze Powder |Potion of Strength}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|id=429|form=item|foot=1}}== Video =={{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}<div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>==History=={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}{{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}{{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}{{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}{{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[magma cream]].|Blaze powder is used as an ingredient to brew [[potion]]s.}}{{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[The Nether]]* [[Potions]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021{{Items}}[[Category:Renewable resources]][[cs:Ohnivý prach]][[de:Lohenstaub]][[es:Polvo de blaze]][[fr:Poudre de Blaze]][[hu:Őrlángpor]][[ja:ブレイズパウダー]][[ko:블레이즈 가루]][[nl:Blazepoeder]][[pl:Płomienny proszek]][[pt:Pó de blaze]][[ru:Огненный порошок]][[th:ผงปีศาจไฟ]][[zh:烈焰粉]]</li></ul>
13w36aPotion (57) Added potions of Water Breathing.
Water bottles can now be obtained as one of the "junk" items from fishing.
1.8
{{Extension DPL}}<ul><li>[[Glow Berries|Glow Berries]]<br/>{{Block|image=<gallery>Cave Vines (head).png|Without BerriesCave Vines (berries).png|With Berries</gallery>|image2 = Glow Berries JE1 BE1.png|extratext=[[#Gallery|View all renders]]|rarity=Common|renewable=Yes|stackable=Yes (64)|tool=Any|light=Yes|transparent=Yes|heals={{hunger|2}}|flammable=Yes|lavasusceptible=No}}'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.== Obtaining ===== Natural generation ===Cave vines can be found in [[lush caves]], hanging from cave ceilings.=== Chest loot ==={{LootChestItem|glow-berries}}=== Post-generation ===Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.[[Fortune]] has no effect on the number of glow berries dropped.== Usage ===== Placement ===Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.=== Growth ===Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.=== Food ===To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].=== Light ===When bearing glow berries, cave vines give off a [[light]] level of 14.=== Composting ===Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.=== Breeding ===Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.==Sounds=====Glow berries==={{Sound table/Entity/Food}}===Cave vines=======Generic===={{Sound table/Block/Cave vines}}==== Unique ===={{edition|java}}:{{Sound table|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|subtitle=Berries pop|source=block|description=When glow berries are picked|id=block.cave_vines.pick_berries|translationkey=subtitles.item.berries.pick|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Shear.ogg|subtitle=Plant cropped|source=block|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|source=block|description=When glow berries are picked|id=pick_berries.cave_vines|volume=1.0|pitch=0.8-1.2|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|spritetype=block|nameid=cave_vines|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Cave Vines Plant|spritetype=block|nameid=cave_vines_plant|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|itemtags=fox_food|form=item|foot=1}}{{el|be}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|nameid=cave_vines|spritetype=block|id=577}}{{ID table|displayname=Cave Vines Body With Berries|nameid=cave_vines_body_with_berries|spritename=lit-cave-vines-plant|spritetype=block|id=630}}{{ID table|displayname=Cave Vines Head With Berries |spritename=lit-cave-vines|nameid=cave_vines_head_with_berries|spritetype=block|id=631}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|form=item|id=638|foot=1}}=== Block states==={{See also|Block states}}{{/BS}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.|The IDs have also changed.|Cave vines now always give 14 light, regardless of the type of part.|Now slow down the player.|Can now be climbed.}}{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}{{History|foot}}<gallery>Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.Lushcaves_minecon.png|Lush cave in MINECON.Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.Glow Berry Fox.jpg|A fox under a glow berry vine.</gallery>===Cave vines "item"==={{:Technical blocks/Cave Vines}}==Issues=={{Issue list}}==Trivia==*They are the first item to be usable as both a food and a light source.==Gallery==<gallery>Cave Vines (plant).pngCave Vines (berries, plant).pngCave Vines (head).pngCave Vines (berries).pngCave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.</gallery>{{Blocks|vegetation}}{{Items}}[[Category:Food]][[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Light sources]][[Category:Flammable blocks]][[Category:Climbable blocks]][[de:Leuchtbeeren]][[es:Bayas luminosas]][[fr:Baies lumineuses]][[it:Bacche luminose]][[ja:グロウベリー]][[pt:Bagas brilhantes]][[ru:Светящиеся ягоды]][[zh:发光浆果]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}{{Block| extratext = View [[#Renders|all renders]]| transparent = Yes| light = Depends on contained liquid| tool = wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].== Obtaining ===== Breaking ===A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}=== Natural generation ===[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basem*nt.[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.A single filled cauldron can be found in plains village and desert village tannery houses.{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.Cauldrons can also spawn in [[trail ruins]].=== Crafting ===A cauldron can be crafted from [[iron ingot]]s.{{Crafting|A1= Iron Ingot|C1= Iron Ingot|A2= Iron Ingot|C2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|C3= Iron Ingot|Output= Cauldron|type= Brewing}}== Usage ===== Storage for substances ===Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.==== Holding water ====A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.Attempting to add lava or potion to water empties the cauldron.{{only|be}} The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. ===== Applying dye to cauldron water ====={{exclusive|bedrock|section=yes}}{{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.Attempting to add water, lava or potion to dyed water empties the cauldron.==== Holding lava ====[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.==== Holding powder snow ====[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.==== Filling cauldrons with potions ===={{exclusive|bedrock|education|section=yes}}{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.{{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.=== Removing dye from items ===A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.=== Changing profession ===If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].=== Extinguishing fire ===A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.=== Redstone component ===[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]{{see also|Redstone circuit}}A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.== Sounds ===== Generic ==={{Sound table/Block/Normal}}=== Unique ==={{edition|java}}:{{Sound table|sound=Pointed Dripstone drip water cauldron1.ogg|sound2=Pointed Dripstone drip water cauldron2.ogg|sound3=Pointed Dripstone drip water cauldron3.ogg|sound4=Pointed Dripstone drip water cauldron4.ogg|sound5=Pointed Dripstone drip water cauldron5.ogg|sound6=Pointed Dripstone drip water cauldron6.ogg|sound7=Pointed Dripstone drip water cauldron7.ogg|sound8=Pointed Dripstone drip water cauldron8.ogg|subtitle=Water drips|source=block|description=When dripping water from a pointed dripstone falls into a cauldron|id=block.pointed_dripstone.drip_water_into_cauldron|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Pointed Dripstone drip lava cauldron1.ogg|sound2=Pointed Dripstone drip lava cauldron2.ogg|sound3=Pointed Dripstone drip lava cauldron3.ogg|sound4=Pointed Dripstone drip lava cauldron4.ogg|subtitle=Lava drips|source=block|description=When dripping lava from a pointed dripstone falls into a cauldron|id=block.pointed_dripstone.drip_lava_into_cauldron|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>|distance=16}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=block|description=When water from a bucket is removed from a cauldron|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|subtitle=Bucket empties|source=block|description=When lava is placed in a cauldron|id=item.bucket.empty_lava|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|subtitle=Bucket fills|source=block|description=When lava is removed from a cauldron|id=item.bucket.fill_lava|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When powder snow is placed in a cauldron|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=block|description=When powder snow is removed from a cauldron|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When water from a bottle is placed in a cauldron|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill_water1.ogg|sound2=Bottle fill_water2.ogg|sound3=Bottle fill_water3.ogg|sound4=Bottle fill_water4.ogg|subtitle=Bottle fills|source=block|description=When water from a bottle is removed from a cauldron|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|subtitle=Leatherworker works|source=neutral|description=Randomly while a leatherworker is working|id=entity.villager.work_leatherworker|translationkey=subtitles.entity.villager.work_leatherworker|volume=0.9|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Pointed Dripstone drip water cauldron1.ogg|sound2=Pointed Dripstone drip water cauldron2.ogg|sound3=Pointed Dripstone drip water cauldron3.ogg|sound4=Pointed Dripstone drip water cauldron4.ogg|sound5=Pointed Dripstone drip water cauldron5.ogg|sound6=Pointed Dripstone drip water cauldron6.ogg|sound7=Pointed Dripstone drip water cauldron7.ogg|sound8=Pointed Dripstone drip water cauldron8.ogg|source=block|description=When dripping water from a pointed dripstone falls into a cauldron|id=cauldron_drip.water<br>.pointed_dripstone|volume=2.0|pitch=0.9-1.0}}{{Sound table|sound=Pointed Dripstone drip lava cauldron1.ogg|sound2=Pointed Dripstone drip lava cauldron2.ogg|sound3=Pointed Dripstone drip lava cauldron3.ogg|sound4=Pointed Dripstone drip lava cauldron4.ogg|source=block|description=When dripping lava from a pointed dripstone falls into a cauldron|id=cauldron_drip.lava<br>.pointed_dripstone|volume=2.0|pitch=0.9-1.0}}{{Sound table|sound=Fizz.ogg|source=block|description=When a different liquid is put in a cauldron with a potion|id=random.fizz|volume=1.0|pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}{{Sound table|rowspan=8|sound=Water Splash Old.ogg|source=block|description=When dye is added to a cauldron|id=cauldron.adddye|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When armor is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When dye is removed from armor using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When all patterns are removed from a banner using a cauldron|id=cauldron.cleanbanner|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|source=block|description=When lava is placed in a cauldron|id=bucket.empty_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|source=block|description=When lava is removed from a cauldron|id=bucket.fill_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When powder snow is placed in a cauldron|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When powder snow is removed from a cauldron|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=Randomly while a leatherworker is working|id=bucket.fill_water|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Cauldron|spritetype=block|nameid=cauldron|blocktags=cauldrons|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}{{ID table|displayname=Lava Cauldron|spritename=cauldron|spritetype=block|nameid=lava_cauldron|blocktags=cauldrons|form=block}}{{ID table|displayname=Powder Snow Cauldron|spritename=cauldron|spritetype=block|nameid=powder_snow_cauldron|blocktags=cauldrons|form=block}}{{ID table|displayname=Water Cauldron|spritename=cauldron|spritetype=block|nameid=water_cauldron|blocktags=cauldrons|form=block|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Type|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Normal block|spritename=cauldron|spritetype=block|nameid=cauldron|id=118|form=block|itemform=item.cauldron}}{{ID table|displayname=Brighting block|spritename=cauldron|spritetype=block|nameid=lava_cauldron|id=465|form=block|translationkey=-}}{{ID table|displayname=Item|spritename=cauldron|spritetype=item|nameid=cauldron|id=432|form=item|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=cauldron|spritetype=block|nameid=Cauldron|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}=== Block data ==={{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.See [[Bedrock Edition level format/Block entity format]].== Achievements =={{load achievements|Tie Dye Outfit}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}{{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}{{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}{{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}{{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}{{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}{{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}{{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}{{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}{{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}{{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}{{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}{{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}{{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}{{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}{{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}{{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}{{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}{{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}{{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}{{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.|Cauldrons are generated naturally in [[witch hut]]s.}}{{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.|Cauldrons now generate in tannery houses in [[village]]s.}}{{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.|[[Armor]] can be dyed in a cauldron filled with dyed water.|Cauldrons can no longer be pushed by [[piston]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}{{History|foot}}=== Water cauldron ==={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].|Cauldron water transparency appears inconsistent depending on hardware.}}{{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}{{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}{{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}{{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}{{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}{{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}{{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}{{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}{{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basem*nts, {{frac|2|3}} full.}}{{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}{{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}{{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}{{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}{{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}{{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}{{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}{{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}{{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.|[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}{{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].|Water cauldrons can now be moved by [[piston]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basem*nts.|Cauldrons now extinguish burning [[entity|entities]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}{{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}{{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}{{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}{{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}{{History|new 3ds}}{{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.|Water color in cauldrons can be changed by adding [[dye]]s.|Cauldrons can be used to [[dye]] leather [[armor]].}}{{History|foot}}=== Lava cauldron ==={{History|Java}}{{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}{{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}{{History|bedrock}}{{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}{{History|console}}{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}{{History|foot}}=== Powder Snow Cauldron ==={{History|java}}{{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}{{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}{{History|foot}}=== Potion cauldron ==={{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. |Cauldrons can be made to work with a mod, through which the following has been revealed:* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}{{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}{{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}{{History|console}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.|Potions inside cauldrons have a bubbling effect.}}{{History|foot}}===Cauldron "item"==={{:Technical blocks/Cauldron}}==Issues=={{issue list}}==Trivia==*[[Arrow]]s "stick" to the [[water]] in a cauldron.*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.*A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].==Renders== ; Normal water<gallery>Water Cauldron (level 1).png | Level 1Water Cauldron (level 2).png | Level 2Water Cauldron.png | Level 3 - fullWater Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)Water Cauldron BE.png | Level 3 - full (Bedrock Edition)</gallery> ;Dyed water {{Only|BE}}<gallery>Cauldron (filled with white water).png|White Water CauldronCauldron (filled with light gray water).png|Light Gray Water CauldronCauldron (filled with gray water).png|Gray Water CauldronCauldron (filled with black water).png|Black Water CauldronCauldron (filled with brown water).png|Brown Water CauldronCauldron (filled with red water).png|Red Water CauldronCauldron (filled with orange water).png|Orange Water CauldronCauldron (filled with yellow water).png|Yellow Water CauldronCauldron (filled with lime water).png|Lime Water CauldronCauldron (filled with green water).png|Green Water CauldronCauldron (filled with cyan water).png|Cyan Water CauldronCauldron (filled with light blue water).png|Light Blue Water CauldronCauldron (filled with blue water).png|Blue Water CauldronCauldron (filled with purple water).png|Purple Water CauldronCauldron (filled with magenta water).png|Magenta Water CauldronCauldron (filled with pink water).png|Pink Water Cauldron</gallery>;Cauldrons filled with potions {{Only|BE}}<gallery>Night Vision Potion Cauldron.png|Night Vision Potion CauldronInvisibility Potion Cauldron.png|Invisibility Potion CauldronJump Boost Potion Cauldron.png|Leaping Potion CauldronFire Resistance Potion Cauldron.png|Fire Resistance Potion CauldronSpeed Potion Cauldron.png|Swiftness Potion CauldronSlowness Potion Cauldron.png|Slowness Potion CauldroTurtle Master Potion Cauldron.png|Turtle Master Potion CauldronWater Breathing Potion Cauldron.png|Water Breathing Potion CauldronInstant Health Potion Cauldron.png|Healing Potion CauldronInstant Damage Potion Cauldron.png|Harming Potion CauldronPoison Potion Cauldron.png|Poison Potion CauldronRegeneration Potion Cauldron.png|Regeneration Potion CauldronStrength Potion Cauldron.png|Strength Potion CauldronWeakness Potion Cauldron.png|Weakness Potion CauldronSlow Falling Potion Cauldron.png|Slow Falling Potion CauldronWither Potion Cauldron.png|Decay Potion Cauldron</gallery> ;Powder Snow<gallery>Powder Snow Cauldron (level 1).png | Level 1Powder Snow Cauldron (level 2).png | Level 2Powder Snow Cauldron.png | Level 3 - full</gallery>== Gallery==<gallery>The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.Potion Cauldron.jpg|A cauldron filled with potions.Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.Snow Cauldron.jpg|A cauldron full of snow.</gallery>==References=={{reflist|2}}{{Blocks|Utility}}{{items}}[[Category:Natural blocks]][[Category:Job blocks]][[Category:Utility blocks]][[Category:Storage]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Light sources]][[cs:Kotel]][[de:Kessel]][[es:Caldero]][[fr:Chaudron]][[hu:Üst]][[it:Calderone]][[ja:大釜]][[ko:가마솥]][[nl:Ketel]][[pl:Kocioł]][[pt:Caldeirão]][[ru:Котёл]][[th:หม้อปรุงยา]][[uk:Казан]][[zh:炼药锅]]</li></ul>
14w27aPotion (58) Added potions of Leaping.
1.8.1
{{Extension DPL}}<ul><li>[[Carrot on a Stick|Carrot on a Stick]]<br/>{{Item| image = Carrot on a Stick.png| rarity = Common| renewable = Yes| durability = 25| stackable = No}}A '''carrot on a stick''' is an item that can be used to control saddled [[pig]]s.== Obtaining ===== Crafting ===It is possible to craft a carrot on a stick without a [[crafting table]].{{Crafting|head=1|showname=0|showdescription=1|B2=Fishing Rod; Damaged Fishing Rod|C3=Carrot|Output= Carrot on a Stick|type= Transportation|description= The fishing rod must be diagonally above the carrot to craft the carrot on a stick.}}{{crafting|foot=1|ignoreusage=1|Damaged Carrot on a Stick|Damaged Carrot on a Stick|Output= Carrot on a Stick|description= The durability of the two carrots on sticks is added together, plus an extra 5% durability.|type= Transportation}}== Usage ===== Riding a pig ===To use a carrot on a stick, the player must first [[saddle]] a [[pig]], and ride it while holding the carrot on a stick. The pig then moves in the direction of the carrot. Also, if the player holds a carrot on a stick, all nearby pigs (but not [[rabbit]]s<ref>{{bug|MC-207993}}</ref>) follow the player, but they can't breed using carrot on a stick.To make the pig run faster, the player can press {{control|use}} while holding the carrot on a stick. This is called "boosting". Each boost costs 7 durability. If the carrot on a stick's durability is depleted, it turns back into a fishing rod. The speed of a mounted pig is 2.42m/s. Boosting a pig causes its speed to slowly ramp up until it reaches 2.15 times its normal speed, 5.20m/s. Then speed slowly declines until the pig reaches normal speed again. The boost lasts between 140 and 980 game [[tick]]s (7 seconds and 49 seconds respectively), chosen randomly. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19m/s. These boosted speeds are applied only while holding the carrot on a stick. These speeds are affected by the [[speed]] effect.=== Enchantments ===A carrot on a stick can receive the following enchantments, but only through an [[anvil]]:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}== Sounds =={{Edition|Java}}:{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a carrot on a stick's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Random break.ogg|source=player|description=When a carrot on a stick's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Carrot on a Stick|spritetype=item|nameid=carrot_on_a_stick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Carrot on a Stick|spritetype=item|nameid=carrot_on_a_stick|aliasid=carrotonastick|id=517|form=item|translationkey=item.carrotOnAStick.name|foot=1}}== Video ==<div style="text-align:center">{{yt|V7IVYX5Bs48}}</div>== History =={{History|java}}{{History||August 28, 2012|link={{tweet|Dinner|240428477856231424}}|Dinnerbone released images of saddled pigs being controlled with carrots.<ref>{{tweet|dinner|240428477856231424}}</ref> They start slow but end up traveling up to 5 blocks per second.<ref>{{tweet|dinner|240429280469856256}}</ref> [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{tweet|dinner|240188453789257728}}</ref> and Dinnerbone eventually decided upon [[carrot]]s.<ref>{{tweet|dinner|240355810650247168}}</ref>}}{{History||1.4.2|snap=12w36a|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick. |The [[player]] does not get back a [[fishing rod]] once the carrot on a stick is used up.}}{{History|||snap=12w37a|Carrots on sticks now have a [[item durability|durability meter]], and can be used to give [[saddle]]d [[pig]]s a burst of speed when right-clicked. The carrot on a stick no longer needs to be held when pigs have the burst of speed.}}{{History|||snap=12w38a|Using up a carrot on a stick now returns a [[fishing rod]].}}{{History||1.4.6|snap=12w50a|A carrot on a stick can now be [[enchanting|enchanted]] with [[Unbreaking]] via an [[enchanted book]] and an [[anvil]].}}{{History||1.8.2|snap=pre7|Crafting a carrot on a stick now removes all enchantments on the original fishing rod.}}{{History||1.9|snap=16w05b|[[Item durability|Durability]] is no longer reduced merely by riding a [[pig]], but only by using the speed boost.{{testingame}}}}{{History||1.13|snap=17w47a|[[Crafting]] a carrot on a stick no longer requires the [[fishing rod]] to be at full durability.<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 398.}}{{History||1.14|snap=18w43a|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}{{History||1.16|snap=20w06a|Carrot on a stick can now be used up.<ref>[https://bugs.mojang.com/browse/MC-112630 MC-112630]</ref>}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of carrot on a stick has been changed from <code>carrotonastick</code> to <code>carrot_on_a_stick</code>.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot on a Stick.png|32px]] The texture of carrot on a stick has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Carrot on a Stick JE1 BE1.png|32px]] Added carrot on a stick.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>PigControl.png|First image of carrot on a stick released by Dinnerbone.pigstairs.png|Pigs can climb [[stairs]] and [[slabs]].Jebpig.png|[[Jeb]] riding a pig.<ref>http://www.mojang.com/2012/09/minecraft-snapshot-12w37a/</ref>Enchanted Carrot on a Stick.gif|An enchanted carrot on a stick.Grum Carrot on a Stick 1.png|Image from [[Grum]] of a carrot on a stick's texture changing with its durability.Grum Carrot on a Stick 2.png|Another image showing the same.Grum Carrot on a Stick 3.png|Another image.</gallery>== See also ==* [[Warped Fungus on a Stick]]== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Mrkev na prutu]][[de:Karottenrute]][[es:Caña con zanahoria]][[fr:Carotte sur un bâton]][[hu:Répa horgászboton]][[it:Bastone e carota]][[ja:ニンジン付きの棒]][[ko:당근 낚싯대]][[nl:Wortel aan een stok]][[pl:Marchewka na patyku]][[pt:Vara com cenoura]][[ru:Удочка с морковью]][[th:แคร์รอตติดเบ็ด]][[uk:Морква на паличці]][[zh:胡萝卜钓竿]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}{{Item| image = [[File:Brick JE2 BE2.png|32px]]| stackable = Yes (64)| renewable = Yes }}A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.== Obtaining ===== Smelting ===A brick can be obtained by smelting a [[clay ball]].{{Smelting|Clay Ball|Brick|0,3}}=== Mining ===When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.=== Loot ==={{LootChestItem|brick}}=== Trading ===Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].== Usage ==Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|id=383|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}{{History|java}}{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.|Bricks are now used to craft [[brick block]]s.}}{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Cihla]][[de:Ziegel]][[es:Ladrillo]][[fr:Brique]][[hu:Tégla]][[it:Mattone]][[ja:レンガ]][[ko:벽돌 (아이템)]][[nl:Baksteen]][[pl:Cegła]][[pt:Tijolo]][[ru:Кирпич]][[th:อิฐ]][[uk:Цеглина]][[zh:红砖]]</li></ul>
pre1Potion of Leaping can now be extended.
1.9
{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item| image = Brown Dye.png| renewable = Yes| stackable = Yes (64)}}'''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].== Obtaining ===== Crafting ==={{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head=}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Brown Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.‌{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|aliasid=dye / 17|id=398|form=item|translationkey=item.dye.brown_new.name|foot=1}}== History =={{expand section|Item textures and more from a development video on twitter by bartek.}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}{{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}{{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}{{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[de:Brauner Farbstoff]][[es:Tinte marrón]][[fr:Teinture marron]][[ja:茶色の染料]][[ko:갈색 염료]][[pl:Brązowy barwnik]][[pt:Corante marrom]][[th:สีย้อมสีน้ำตาล]][[zh:棕色染料]]</li><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item| title = Phantom Membrane| image = Phantom Membrane.png| renewable = Yes| stackable = Yes (64)}}'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].== Obtaining ===== Mob loot ===[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.== Usage ===== Repairing ===Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].{| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}=== Brewing ingredient ===Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].{{Brewing |Phantom Membrane |Potion of Slow Falling |showname=3}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|id=574|form=item|foot=1}}== History =={{History|java}}{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|bedrock}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019{{items}}[[de:Phantomhaut]][[fr:Membrane de Phantom]][[ja:ファントムの皮膜]][[ko:팬텀 막]][[pl:Błona fantoma]][[pt:Membrana de phantom]][[ru:Мембрана фантома]][[th:เนื้อเยื่อแฟนท่อม]][[uk:Перетинка фантома]][[zh:幻翼膜]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul>
15w31aNumeric IDs are no longer used for potions. Instead, an NBT "Potion" tag is used, e.g. /give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"}. See here for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
Splash potions now have a separate data value and ID name.
Potion (59) Potion (60) Potion (61) Added Mundane, Thick and Awkward potions to the creative inventory.
Mixed potions' colors now blend.
15w33aAdded lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder.
The duration of potions of Poison has been extended, the duration of potions of Regeneration has been extended, and the duration of potions of Poison II has been reduced.
Potion of Strength has been changed from 130% increase to 3-point increase.
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease.
15w44bPotion (62) Added the uncraftable potion.
Potion (63) Added potions of Luck.
1.11
{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}{{Item| image = Goat Horn JE1 BE1.png| renewable = Yes| stackable = No}}A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.== Obtaining ===== Mob loot ===A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.=== Natural generation ==={{LootChestItem|goat-horn}}Only the four variants from regular goats can be found here.== Usage ==When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.== Sounds ===== Generic ==={{edition|java}}:{{Sound table|sound=Goat horn break1.ogg|sound2=Goat horn break2.ogg|sound3=Goat horn break3.ogg|sound4=Goat horn break4.ogg|subtitle=Goat Horn breaks off|source=neutral|description=When a goat's horn breaks off|id=entity.goat.horn_break|translationkey=subtitles.entity.goat.horn_break|volume=0.9|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Goat horn break1.ogg|sound2=Goat horn break2.ogg|sound3=Goat horn break3.ogg|sound4=Goat horn break4.ogg|description=When a goat's horn breaks off|source=hostile|id=mob.goat.horn_break|volume=1.0|pitch=1.0|foot=1}}=== Playing ==={{edition|java}}:{{Sound table|sound=Goat Horn Call0.ogg|description="Ponder"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.0|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call1.ogg|description="Sing"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.1|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call2.ogg|description="Seek"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.2|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call3.ogg|description="Feel"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.3|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call4.ogg|description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.4|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call5.ogg|description="Call"<ref group=note name=screaming/>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.5|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call6.ogg|description="Yearn"<ref group=note name=screaming/>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.6|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call7.ogg|description="Dream"<ref group=note name=screaming/>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.7|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Goat Horn Call0.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Ponder"|id=horn.call.0|volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call1.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Sing"|id=horn.call.1|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call2.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Seek"|id=horn.call.2|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call3.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Feel"|id=horn.call.3|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call4.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Admire"<ref group=note name=screaming/>|id=horn.call.4|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call5.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Call"<ref group=note name=screaming/>|id=horn.call.5|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call6.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Yearn"<ref group=note name=screaming/>|id=horn.call.6|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call7.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Dream"<ref group=note name=screaming/>|id=horn.call.7|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0|foot=1}}== Data values ===== ID ==={{el|je}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Goat Horn|spritetype=item|nameid=goat_horn|form=item|foot=1}}{{el|be}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Goat Horn|spritetype=item|nameid=goat_horn|form=item|id=624|translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7|foot=1}}=== Item data ======= ''Java Edition'' ====<div class="treeview">*{{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Goat Horn}}</div>Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:{| class="wikitable sortable" style="text-align: center;"!Sound type!![[Resource location|Identifier]]|-|Ponder||<code>ponder_goat_horn</code>|-|Sing ||<code>sing_goat_horn</code>|-|Seek ||<code>seek_goat_horn</code>|-|Feel ||<code>feel_goat_horn</code>|-|Admire||<code>admire_goat_horn</code>|-|Call ||<code>call_goat_horn</code>|-|Yearn||<code>yearn_goat_horn</code>|-|Dream||<code>dream_goat_horn</code>|}== History =={{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}{{History|java}}{{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}{{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}{{History|Bedrock}}{{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}{{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}{{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}{{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}{{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}{{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.|Goats now make a sound when they drop goat horns.}}{{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}{{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}{{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}{{History|upcoming bedrock}}{{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].* The "call" horn sounds similar to the [https://www.youtube.com/watch?v=jPQmyUKo48A THX Theme]== Gallery ==<gallery>File:Screenshot (17).png|Steve using a goat horn.File:Alex uses a goat horn.png|Alex using a goat horn.File:Screenshot (18).png|The goat horn animation in first person.File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.</gallery>== Notes ==<references group="note" />== References =={{reflist}}== External Links ==* [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Ziegenhorn]][[es:Cuerno de cabra]][[fr:Corne de chèvre]][[it:Corno di capra]][[ja:ヤギの角笛]][[pl:Kozi róg]][[pt:Chifre de cabra]][[ru:Козий рог]][[zh:山羊角]]</li><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item| title = Rotten Flesh| image = Rotten Flesh.png| renewable = Yes| heals = {{hunger|4}}|effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) | stackable = Yes (64)}}'''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].== Obtaining ===== Mob loot ======= Zombies ====[[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.==== Zoglins ====[[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.==== Zombified piglins ====[[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.=== Fishing ===Rotten flesh can be obtained as a "junk" item while [[fishing]].=== Chest loot ==={{LootChestItem|rotten-flesh}}=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.== Usage ===== Food ==={{see also|Tutorials/Hunger management}}To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.=== Wolves ===Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.Wolves are immune to the Hunger effect.=== Trading ===Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rotten Flesh|spritetype=item|nameid=rotten_flesh|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rotten Flesh|spritetype=item|nameid=rotten_flesh|id=277|form=item|foot=1}}== Achievements =={{load achievements|Iron Belly}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video =={{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}<div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}{{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}{{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.|Priest [[villager]]s now [[trading|buy]] rotten flesh.}}{{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}{{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.|Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}{{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}{{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}{{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basem*nt [[chest]]s.}}{{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.|The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}{{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}{{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.|Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}{{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}{{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.|[[Hoglin]]s no longer drop rotten flesh.}}{{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}{{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].|[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}{{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}{{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.|Rotten flesh now restores [[hunger]] instead of [[health]].|Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}{{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.|Rotten flesh can now be found inside [[jungle temple]] chests.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basem*nt [[chest]]s of [[igloo]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}{{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History|new3ds}}{{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020{{Items}}[[cs:Shnilé maso]][[de:Verrottetes Fleisch]][[es:Carne podrida]][[fr:Chair putréfiée]][[hu:Rohadt hús]][[it:Carne marcia]][[ja:腐った肉]][[ko:썩은 살점]][[nl:Bedorven vlees]][[pl:Zgniłe mięso]][[pt:Carne podre]][[ru:Гнилая плоть]][[uk:Гнила плоть]][[zh:腐肉]][[Category:Renewable resources]][[Category:Food]]</li></ul>
16w33aA water bottle is now able to add 1 water level to a cauldron.
16w38aThe uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect tags.
Due to the water bottle without tags being changed to the uncraftable potion, the brewing icon has also been changed to the uncraftable potion in creative inventory.
The uncraftable potion has been removed from the creative inventory.
1.13
{{Extension DPL}}<ul><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.{{Minecraft Dungeons items}}[[Category:Minecraft Dungeons]][[Category:Items]][[ja:カテゴリ:アイテム (Minecraft Dungeons)]][[pl:Kategoria:Przedmioty w Minecraft Dungeons]][[pt:Categoria:Itens do Minecraft Dungeons]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}{{Item| title = Cooked Chicken| image = Cooked Chicken.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ===When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.=== Cooking ===[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Chicken|Cooked Chicken|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.== Usage ===== Food ===To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|id=276|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>== History =={{History|java beta}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Beta 1.8 Dev Chicken.png|First image of cooked chicken.Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.</gallery>== References =={{reflist}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečené kuře]][[de:Gebratenes Hühnchen]][[es:Pollo asado]][[fr:Poulet rôti]][[hu:Sültcsirke]][[it:Pollo cotto]][[ja:焼き鳥]][[ko:익힌 닭고기]][[nl:Gebraden kip]][[pl:Pieczony kurczak]][[pt:Frango assado]][[ru:Жареная курятина]][[zh:熟鸡肉]]</li></ul>
17w47aPrior to The Flattening, this item's numeral ID was 373.
18w07aPotion (64) Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.
Extended potions give both effects for 3 minutes.
Level 2 potions give level VI of both effects for 1 minute.
18w14aPotion (65) Added potions of Slow Falling.
18w16aRegular and extended potions of the Turtle Master now give only Resistance III.
Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.
1.14
{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}{{Item| title = Pumpkin Pie| image = Pumpkin Pie.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].== Obtaining =={{see also | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming | Tutorials/Sugar Cane farming |title2= Sugar cane farming | Tutorials/Egg farming |title3= Egg farming}}=== Crafting ==={{Crafting|Pumpkin|Sugar|Egg|Output= Pumpkin Pie|type=Foodstuff}}=== Trading ===Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.{{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.=== Natural generation ==={{LootChestItem|pumpkin-pie}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].=== Composting ===Placing pumpkin pie into a [[composter]] raises the compost level by 1.==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Pumpkin Pie|spritetype=item|nameid=pumpkin_pie|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Pumpkin Pie|spritetype=item|nameid=pumpkin_pie|id=284|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|IjeeTE117HM}}</div>== History =={{History|java}}{{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}{{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}{{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}{{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}{{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}{{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}{{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}{{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.|Pumpkin pie can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.</gallery>== References =={{reflist}}{{Items}}[[cs:Dýňový koláč]][[de:Kürbiskuchen]][[es:Tarta de calabaza]][[fr:Tarte à la citrouille]][[it:Torta di zucca]][[ja:パンプキンパイ]][[ko:호박 파이]][[lzh:南瓜餅]][[nl:Pompoentaart]][[pl:Placek dyniowy]][[pt:Torta de abóbora]][[ru:Тыквенный пирог]][[zh:南瓜派]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}{{Item| image = <gallery>Wooden Sword.png | WoodenStone Sword.png | StoneIron Sword.png | IronGolden Sword.png | GoldenDiamond Sword.png | DiamondNetherite Sword.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No* '''All others''': Yes| durability = '''Java Edition'''<br>Golden: 32<br>Wood: 59<br>Stone: 131<br>Iron: 250<br>Diamond: 1561<br>Netherite: 2031<br>'''Bedrock Edition'''<br>Golden: 33<br>Wood: 60<br> Stone: 132<br>Iron: 251<br>Diamond: 1562<br>Netherite: 2032| stackable = No}}The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.== Obtaining ===== Crafting ==={{Crafting |showname=0 |showdescription=1 |head=1 |name=[[Swords]] |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B3=Stick |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword |type=Combat}}{{Crafting |name=Stone Sword |B1=Any stone-tier block |B2=Any stone-tier block |B3=Stick |Output=Stone Sword |description=Can use cobblestone and its other variants interchangeably. |type=Combat}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Swords]] |ingredients=Damaged Matching [[Swords]] |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |type=Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Sword|Netherite Ingot|Netherite Sword|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}{{/Repairing with Anvils}}A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.=== Mob loot ==={{Main|Drops#Equipped items}}Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.=== Trading ===[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Chest loot ==={{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}== Usage ===== Attacking ===Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.==== Sweeping ===={{exclusive|Java|section=1}}If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.=== Damage ==={{Main|Damage}}==== Java Edition ====Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|4}}| {{hp|4}}| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}|-! Attack Speed| 1.6| 1.6| 1.6| 1.6| 1.6| 1.6|-! Damage/Second (DPS)| 6.4| 6.4| 8| 9.6| 11.2| 12.8|-! Durability| 59| 32| 131| 250| 1561| 2031|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>| {{hp|236}}| {{hp|128}}| {{hp|655}}| {{hp|1500}}| {{hp|10927}}| {{hp|16248}}|}{{notelist}}==== Bedrock Edition ===={{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}| {{hp|9}}|-! Durability| 60| 33| 132| 251| 1562| 2032|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>| {{hp|300}}| {{hp|165}}| {{hp|792}}| {{hp|1757}}| {{hp|12496}}| {{hp|18288}}|}{{notelist}}The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.=== Sword breaking times ==={{main|Breaking}}A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:* White: an original block.* Blue: block's normal drop (e.g. seeds, sapling, apple).* Red: nothing.{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"! Block! Fists! Sword! colspan="2" | Proper/fastest tool|-!style="text-align:left"| {{BlockLink|Bamboo}}| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->| {{ItemSprite|sword|link=Sword}}| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->|-!style="text-align:left"| {{BlockLink|Cobweb}}| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Cobweb|Shears}} s|-!style="text-align:left"| {{BlockLink|Cocoa}}| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}|-! style="text-align:left"|{{BlockLink|Hay Bale}}| 1s| 0.8s{{only|bedrock}}| {{ItemSprite|wooden-hoe|link=Hoe}}| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Leaves|Shears}}s|-| {{ItemSprite|wooden-hoe|link=Hoe}}| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Jack o'Lantern}}| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s|-!style="text-align:left"| {{BlockLink|Melon}}| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Pumpkin}}| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Vines}} | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}|-| {{ItemSprite|shears|link=Shears}}| {{breaking time|Vines|Shears}} s|}==== Safety around constructions ====In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>=== Enchantments ===Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:{| class="wikitable sortable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]!Weight|-|[[Fire Aspect]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Looting]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|10|-|[[Smite]]<ref group=note name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Bane of Arthropods]]<ref group="note" name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Knockback]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Mending]]|I|{{Inventory slot|Anvil}}|2|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|1|-|[[Sweeping Edge]]{{Only|java|short=1}}|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|}Golden swords have the highest enchantability, yet the least durability{{Notelist}}=== Fuel ===Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.=== Smelting ingredient ==={{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}=== Piglins ===[[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot.== Sounds =={{Edition|Java}}:{{Sound table|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|subtitle=Strong attack|source=player|description=When a player deals an attack that does not trigger any other attack sounds|id=entity.player.attack.strong|translationkey=subtitles.entity.player.attack.strong|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>|pitch=1.0|distance=16}}{{Sound table|sound=Critical attack1.ogg|sound2=Critical attack2.ogg|sound3=Critical attack3.ogg|subtitle=Critical attack|source=player|description=When a player deals a critical hit|id=entity.player.attack.crit|translationkey=subtitles.entity.player.attack.crit|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Knockback attack1.ogg|sound2=Knockback attack2.ogg|sound3=Knockback attack3.ogg|sound4=Knockback attack4.ogg|subtitle=Knockback attack|source=player|description=When a player deals a sprinting attack|id=entity.player.attack.knockback|translationkey=subtitles.entity.player.attack.knockback|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Sweep attack1.ogg|sound2=Sweep attack2.ogg|sound3=Sweep attack3.ogg|sound4=Sweep attack4.ogg|sound5=Sweep attack5.ogg|sound6=Sweep attack6.ogg|sound7=Sweep attack7.ogg|subtitle=Sweeping attack|source=player|description=When a player deals a sweep attack|id=entity.player.attack.sweep|translationkey=subtitles.entity.player.attack.sweep|volume=0.7|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|subtitle=Weak attack|source=player|description=When a player deals an attack with no damage|id=entity.player.attack.nodamage|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|subtitle=Weak attack|source=player|description=When a player attempts to attack without sufficient cooldown|id=entity.player.attack.weak|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a sword's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|source=player|description=When a player deals an attack with damage|id=game.player.attack.strong|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|source=player|description=When a player deals an attack with no damage|id=game.player.attack.nodamage|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an sword's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|id=308|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|id=312|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|id=307|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|id=316|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|id=322|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|id=604|form=item|foot=1}}== Achievements =={{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== History == === Blocking ==={{main|Blocking}}[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]] Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one. After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].=== Knockback ===The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.=== Historical changes per version ==={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}{{History|||snap=20100131|Swords now have [[durability]]. |Better swords now last longer.|Swords now cost 1 durability per hit, and 2 points per block broken.}}{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}{{History|java alpha}}{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}{{History|java beta}}{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.|Added [[Sweeping Edge]] enchantment.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Swords now break [[bamboo]] instantly.}}{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.|Netherite swords can no longer be [[crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.|The attack reach of swords has been increased to 3.5 [[block]]s.}}{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.|The attack key can now again be held down to automatically attack when the attack meter is full.|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.|The 200% attack now gives a bonus reach of 1 [[block]].}}{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].|200% attacks have been removed.|Swords now always do sweep attack, even in the air.|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.|200% attacks have been re-added.|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.|Survival players no longer start out with an infinite durability stone sword in the inventory.}}{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].|Golden swords are now rarely dropped by [[zombie pigmen]].|Stone swords are now rarely dropped by [[wither skeleton]]s.}}{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].|Stone swords can now be crafted using [[blackstone]].|Golden and netherite swords now generate in [[bastion remnant]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}{{History||ps=1.92|The ability to block with swords has been removed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.|Swords cannot block attacks.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.== Gallery ===== Enchanted swords ===<gallery>Enchanted Wooden Sword.gif|Enchanted wooden sword.Enchanted Stone Sword.gif|Enchanted stone sword.Enchanted Iron Sword.gif|Enchanted iron sword.Enchanted Golden Sword.gif|Enchanted golden sword.Enchanted Diamond Sword.gif|Enchanted diamond sword.Enchanted Netherite Sword.gif|Enchanted netherite sword.</gallery>=== Texture packs ===<gallery>File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].</gallery>=== In other media ===<gallery>File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.File:IronSword replica.jpg|Foam replica of an iron sword.</gallery>== References =={{reflist}}{{Items}} [[Category:Tools]][[Category:Combat]][[de:Schwert]][[es:Espada]][[fr:Épée]][[hu:Kard]][[ja:剣]][[ko:검]][[nl:Zwaard]][[pl:Miecz]][[pt:Espada]][[ru:Меч]][[tr:Kılıç]][[uk:Меч]][[zh:剑]]</li></ul>
18w43aPotion (66) Potion (67) Potion (68) Potion (69) Potion (70) Potion (71) Potion (72) Potion (73) Potion (74) Potion (75) Potion (76) Potion (77) Potion (78) Potion (79) Potion (80) Potion (81) Potion (82) Potion (83)
Potion (84) Potion (85) Potion (86) Potion (87) Potion (88) Potion (89) Potion (90) Potion (91) Potion (92) Potion (93) Potion (94) Potion (95) Potion (96) Potion (97) Potion (98) Potion (99) The textures of potions have been changed.
19w06aWandering traders now drink Invisibility potions at night and milk buckets at dawn.
1.16
{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item| image = Firework Star.png| renewable = * '''Trail Effect''': No* '''All Others''': Yes| stackable = Yes (64)}}'''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.== Obtaining ==In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.=== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]]+<br>Matching [[Dye]]+<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output}}<div style="display:none"><!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".-->{{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1}}</div>== Usage ==The only usage of firework stars is to create [[firework rocket]]s.=== Crafting ingredient ==={{crafting usage|match=end}}== Effects ===== Shape effects ===A firework star can have only one shape effect.{| class="wikitable"|+ Shape Effects! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>! Ingredient! Effect! Sample Animation|-| 0| None| Small Ball explosion (default)| [[File:Firework Star (Small Sphere).gif|200px]]|-| 1| {{ItemLink|Fire Charge}}| Large Ball explosion and heavy sound.| [[File:Firework Star (Large Sphere).gif|200px]]|-| 2| {{ItemLink|Gold Nugget}}| Star-shaped explosion| [[File:Firework Star (Star Shape).gif|200px]]|-| 3| {{BlockLink|id=Heads|Head}} (any)| Creeper-shaped (Creeper Face) explosion| [[File:Firework Star (Creeper Shape).gif|200px]]|-| 4| {{ItemLink|Feather}}| Burst explosion| [[File:Firework Star (Burst).gif|200px]]|}=== Additional effects ===In addition to the shape effects, any combination of these additional effects may be added to a firework star.{| class="wikitable"|+ Additional Effects! Ingredient! Effect! Sample Animation|-| None| Default| [[File:Firework Star (Small Sphere).gif|200px]]|-| {{ItemLink|Glowstone Dust}}| Twinkle (Crackle effect and sounds after the explosion)| [[File:Firework Star (Twinkle effect).gif|200px]]|-| {{ItemLink|Diamond}}| Trail effect after the explosion| [[File:Firework Star (Trail effect).gif|200px]]|-| {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}| Twinkle + Trail effect after the explosion| [[File:Firework Star (Twinkle and Trail effect).gif|200px]]|}== Sounds =={{see also|Firework_Rocket#Sounds}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|aliasid=fireworkscharge|id=520|form=item|translationkey=item.fireworksCharge.name|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Firework Stars}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Video ==<div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>== History =={{History|java}}{{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}{{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars cannot be obtained within the Creative inventory.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* There are 29,617,272,331,290,537 (29.6 quintillion) unique firework stars.* Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].== Gallery ==<gallery>File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.</gallery>{{Items}}[[cs:Ohňostrojová hvězda]][[de:Feuerwerksstern]][[es:Estrella de fuegos artificiales]][[fr:Étoile de feu d'artifice]][[hu:Tűzijáték csillag]][[it:Stella pirotecnica]][[ja:花火の星]][[ko:폭죽 탄약]][[nl:Vuurwerkster]][[pl:Gwiazdka pirotechniczna]][[pt:Estrela de fogo de artifício]][[ru:Пиротехническая звезда]][[uk:Зірка феєрверку]][[zh:烟火之星]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li></ul>
20w09aFire resistance potions can now be obtained through bartering.
1.16.2
{{Extension DPL}}<ul><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]][[Category:Items]]</li><li>[[Bed|Bed]]<br/>{{Block| image = White Bed (N).png| extratext = View [[#Gallery|all renders]]| transparent = Yes| tntres = 25| hardness = 4| light = No| tool = any| renewable = Yes| stackable = No| flammable = No| lavasusceptible = {{jebe|Yes|No}}}}A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.== Obtaining ===== Natural generation ===;IglooA red bed naturally generates in each [[igloo]].;VillageBeds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:* [[Desert]] village houses have cyan, green, or lime beds.* [[Plains]] village houses have white or yellow beds.* [[Savanna]] village houses have orange, red, or yellow beds.* [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds.* [[Snowy tundra]] village houses have blue, red, or white beds.=== Breaking ===Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>{{breaking row|horizontal=1|Bed|sprite=red-bed|any}}A bed also drops itself as an item when pushed by a [[piston]].=== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool |A3=Any Planks |B3=Any Planks |C3=Any Planks |Output= Matching Bed |type=Decoration block |description=The wool color must match. The planks can be different.}}<!--recipe removed{{Crafting |showdescription=1 |White Bed |Matching Colored Dye |Output= Matching Dyed Bed |type=Decoration block |description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}}}-->{{Crafting |showdescription=1 |Any Bed |Matching Dye |Output= Matching Bed |type=Decoration block |description=A bed of any color can be re-dyed using dyes.}}{{Crafting |showdescription=1 |Any Dyed Bed |Bleach |Output=White Bed |type=Decoration block |description=This removes the color from the bed.{{only|bedrock|education}} |foot=1}}<div style="display:none"><!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".-->{{Crafting |showdescription=1 |Any Bed |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Bed; Blue Bed; Brown Bed; Black Bed |type=Decoration block |description={{only|bedrock|education}}}}</div>=== Trading ===Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades.== Usage ===== Sleeping ===[[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]]Beds are used by pressing the {{control|use item}} button while looking at the bed.A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can only sleep at night or during thunderstorms". A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears.The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed.If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.{| class="wikitable mw-collapsible"!Mob!Prevent the player from sleeping|-|{{EntityLink|Blaze}}|{{Tc|yes}}|-|{{EntityLink|Chicken Jockey}}|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Creeper}}|{{Tc|yes}}|-|{{EntityLink|Drowned}}|{{Tc|yes}}|-|{{EntityLink|Endermite}}|{{Tc|yes}}|-|{{EntityLink|Enderman}}|{{Tc|partial|when hostile}}|-|{{EntityLink|Ender Dragon}}|{{Tc|no}}|-|{{EntityLink|Evoker}}|{{Tc|yes}}|-|{{EntityLink|Ghast}}|{{Tc|no}}|-|{{EntityLink|Giant}}|{{Tc|yes}}|-|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}|{{Tc|yes}}|-|{{EntityLink|Hoglin}}|{{Tc|no}}|-|{{EntityLink|Illusioner}}|{{Tc|yes}}|-|{{EntityLink|Killer Bunny}}|{{Tc|no}}|-|{{EntityLink|Magma Cube}}|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Piglin}}|{{Tc|no}}|-|{{EntityLink|Piglin Brute}}|{{Tc|yes}}|-|{{EntityLink|Pillager}}|{{Tc|yes}}|-|{{EntityLink|Phantom}}|{{Tc|yes}}|-|{{EntityLink|Ravager}}|{{Tc|yes}}|-|{{EntityLink|Shulker}}|{{Tc|no}}|-|{{EntityLink|Silverfish}}|{{Tc|yes}}|-|{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}|{{Tc|yes}}|-|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}}|{{Tc|yes}}|-|{{EntityLink|Slime}}|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Vex}}|{{Tc|yes}}|-|{{EntityLink|Vindicator}}|{{Tc|yes}}|-|{{EntityLink|Warden}}|{{Tc|yes}}|-|{{EntityLink|Witch}}|{{Tc|yes}}|-|{{EntityLink|Wither}}|{{Tc|yes}}|-|{{EntityLink|Zoglin}}|{{Tc|yes}}|-|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}|{{Tc|yes}}|-|{{EntityLink|Zombified Piglin}}|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|}{{notelist}}If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.A hostile mob can wake a player that is sleeping.The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.A player also cannot sleep while on fire, while poisoned, or while starving.If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed.Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.[[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block. Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.====Passing the night====Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed.Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.Villagers are unable to skip the night by sleeping in beds, unlike players.If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.====Setting the spawn point====Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. When a bed explodes, it does not set the spawn point. The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or charged respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point. When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered. For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.=== Bouncing===Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.Baby villagers bounce on beds during the day.If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.Villagers can be pushed onto beds, as the bed is half a block tall.=== Curing===Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect.=== Placement===Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. ==Sounds =====Generic==={{Sound table/Block/Wood}}===Unique==={{edition|java}}:{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When a player attempts to sleep while not in the Overworld|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a player attempts to sleep while not in the Overworld|id=random.explode|volume=4.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table||edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=White Bed|spritetype=block|nameid=white_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Orange Bed|spritetype=block|nameid=orange_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Magenta Bed|spritetype=block|nameid=magenta_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Light Blue Bed|spritetype=block|nameid=light_blue_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Yellow Bed|spritetype=block|nameid=yellow_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Lime Bed|spritetype=block|nameid=lime_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Pink Bed|spritetype=block|nameid=pink_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Gray Bed|spritetype=block|nameid=gray_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Light Gray Bed|spritetype=block|nameid=light_gray_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Cyan Bed|spritetype=block|nameid=cyan_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Purple Bed|spritetype=block|nameid=purple_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Blue Bed|spritetype=block|nameid=blue_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Brown Bed|spritetype=block|nameid=brown_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Green Bed|spritetype=block|nameid=green_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Red Bed|spritetype=block|nameid=red_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Black Bed|spritetype=block|nameid=black_bed|blocktags=beds|itemtags=beds|foot=1}}{{ID table|displayname=Block entity|spritename=beds|spritetype=block|nameid=bed|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Bed|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=Beds|spritetype=block|nameid=bed|id=26|form=block|itemform=item.bed}}{{ID table|displayname=Item|spritename=bed|spritetype=item|nameid=bed|id=418|form=item|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=beds|spritetype=block|nameid=Bed|foot=1}}===Metadata==={{see also|Data values}}{{IN|be}}, bed items use the following data values:{{/DV}}===Block states==={{see also|Block states}}{{/BS}}===Block data===A bed has a block entity associated with it that holds additional data about the block.{{el|java}}:{{see also|Block entity format}}{{/BE}}{{el|bedrock}}:: See [[Bedrock Edition level format/Block entity format]].==Advancements=={{load advancements|Sweet Dreams}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}}{{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. |The only color for beds is red.|Beds can currently be crafted using any color combination of wool.|Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them.|Trying to sleep in a bed in [[the Nether]] does nothing.}}{{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}}{{History||1.4_01|Beds now act as a respawn point as intended.}}{{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}}{{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}{{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}{{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}}{{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds.|[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}}{{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}{{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}}{{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}}{{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}{{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}}{{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}{{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}{{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}{{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}{{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.|The "Bed" has been renamed to "Red Bed".|Beds can now only be crafted using wool of the same color.|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->|{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]].|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>|Beds have been made bouncy, though they do not completely reduce all [[fall damage]].|Beds are now a [[block entity]].}}{{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->{{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}}{{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}}{{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}{{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}{{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}{{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}{{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}{{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}{{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}{{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}}{{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}{{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}}{{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}}{{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night.|Shepherd villagers now [[trading|sell]] beds.}}{{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}{{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}{{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}{{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}}{{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}{{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}{{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}}{{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}{{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}}{{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}{{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}}{{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.|Added smooth lighting to beds.}}{{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}}{{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds.|Beds are no longer available from the [[nether reactor]].}}{{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}{{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}{{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|A new animation when sleeping has been added to beds.|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}}{{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}{{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}{{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} {{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s.|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.|[[Igloo]]s now generate with red beds.|Beds are now used to count the number of available houses in [[village]]s.|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. |The "Bed" has been now renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. |Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}}{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.|Beds are now used to count the number of available houses in villages.|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History|New 3DS}}{{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}{{History|Education}}{{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}{{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}{{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}{{History|foot}}=== Data history ==={{History|java}}{{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}{{History|foot}}=== Bed "item"==={{:Technical blocks/Bed}}==Issues=={{Issue list}}== Trivia==* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.* If the player quits the game while sleeping, upon return the player wakes up beside the bed.* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.* Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.*The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.== Gallery ===== All renders ===<gallery>White Bed.png|WhiteLight Gray Bed.png|Light grayGray Bed.png|GrayBlack Bed.png|BlackBrown Bed.png|BrownRed Bed.png|RedOrange Bed.png|OrangeYellow Bed.png|YellowLime Bed.png|LimeGreen Bed.png|GreenCyan Bed.png|CyanLight Blue Bed.png|Light blueBlue Bed.png|BluePurple Bed.png|PurpleMagenta Bed.png|MagentaPink Bed.png|Pink</gallery>=== Screenshots ===<gallery>Multiplayer Sleeping.png|A sleeping player in multiplayer.Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.Nether Bed.png|A crater created by attempting to sleep in the Nether.Ender Bed.png|A crater created by attempting to sleep in the End.16 color beds.png|All the different color variants.Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside.Stackedbeds.png|A stack of beds.Mob wakeup.png|Player being awakened by a [[zombie]].Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world.CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops.</gallery>=== In other media ===<gallery>File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]].File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack.</gallery>==References=={{Reflist}}{{Blocks|Utility}}{{Items}}[[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Block entities]][[cs:Postel]][[de:Bett]][[es:Cama]][[fr:Lit]][[hu:Ágy]][[it:Letto]][[ja:ベッド]][[ko:침대]][[nl:Bed]][[pl:Łóżko]][[pt:Cama]][[ru:Кровать]][[th:เตียง]][[uk:Ліжко]][[zh:床]]</li></ul>
20w28aWater bottles can now be obtained through bartering.
Potions and splash potions of Fire Resistance now have a 8459 (~1.74%) chance of being offered by piglins when bartering.
1.18
{{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity|image=End Crystal.gif|imagesize=150px|invimage=End Crystal|renewable=Yes|stackable=Yes (64)|rarity=Rare|drops=None|size=Height: 2 Blocks<br>Width: 2 Blocks}}An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.== Spawning ===== Natural generation ===An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.== Obtaining ===== Crafting ==={{Crafting |A1=Glass |B1=Glass |C1=Glass |A2=Glass |B2=Eye of Ender |C2=Glass |A3=Glass |B3=Ghast Tear |C3=Glass |Output= End Crystal |type= Decoration block}}== Usage ===== Healing the ender dragon ===Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.=== Respawning the ender dragon ===[[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.=== Explosions ===End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.{{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.{{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.=== Beams ===The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.=== Properties ===[[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]] End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.== Sounds =={{edition|java}}:{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When an end crystal explodes|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When an end crystal explodes|id=random.explode|volume=4.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=item|nameid=end_crystal|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=End Crystal|spritetype=entity|nameid=end_crystal|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=item|nameid=end_crystal|id=637|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=entity|nameid=ender_crystal|id=71|foot=1}}=== Entity data ===End crystals have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|The End... Again...}}== Advancements =={{load advancements|The End... Again...}}== History ==[[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}{{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}{{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}{{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}{{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}{{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.|Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}{{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.|End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}{{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.|Added crafting recipe for end crystals, making end crystals [[renewable]].}}{{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}{{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}{{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}{{History|||snap=18w20b|Renamed to "End Crystal".}}{{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}{{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}{{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}{{History|bedrock}}{{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}{{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.|Added a crafting recipe for end crystals.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>* A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.* Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.== Gallery ==<gallery>End Crystal Usage.png|Using end crystals to respawn the ender dragon.Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.Ender Crystal.png|An end crystal.EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.Ender Dragon Revival.png|End crystals respawning the ender dragon.CagedEnderCrystal.png|A caged end crystal.Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.End Crystal (item).gif|An animation of the item of the end crystal.</gallery>== References =={{reflist}}{{Entities}}{{Items}}[[de:Enderkristall]][[el:Κρύσταλλος του Ender]][[es:Cristal del End]][[fr:Cristal de l'End]][[ja:エンドクリスタル]][[ko:엔드 수정]][[nl:Endkristal]][[pl:Kryształ Endu]][[pt:Cristal do End]][[ru:Кристалл Края]][[th:คริสตัลเอนด์]][[uk:Кристал Енду]][[zh:末影水晶]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}{{Item| rarity = Common| renewable = No| stackable = Yes (64)}}'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.== Obtaining ==Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.=== Crafting ==={{Crafting|head=1|showname=0|Netherite Scrap|Netherite Scrap|Netherite Scrap|Netherite Scrap|Gold Ingot|Gold Ingot|Gold Ingot|Gold Ingot|Output=Netherite Ingot|type=Material}}{{Crafting |Block of Netherite|Output=Netherite Ingot,9|type=Material|foot=1}}=== Chest loot ==={{LootChestItem|netherite-ingot}}== Usage ==Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.=== Crafting ingredient ==={{crafting usage}}=== Smithing ingredient ===Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.{{Smithing|head=1|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]|Netherite Upgrade|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe|Netherite Ingot|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe}}{{Smithing|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot|Any Armor Trim Smithing Template|Diamond Chestplate|Netherite Ingot|Netherite Trim Diamond Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>|tail=1}}'''Trim color palette'''The following color palettes are shown on the designs on trimmed armor:* {{TrimPalette|netherite ingot}}* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).=== Repairing ===Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:* {{ItemLink|Netherite Helmet}}* {{ItemLink|Netherite Chestplate}}* {{ItemLink|Netherite Leggings}}* {{ItemLink|Netherite Boots}}* {{ItemLink|Netherite Sword}}* {{ItemLink|Netherite Pickaxe}}* {{ItemLink|Netherite Axe}}* {{ItemLink|Netherite Shovel}}* {{ItemLink|Netherite Hoe}}=== Beacons ===A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Netherite Ingot|spritetype=item|nameid=netherite_ingot|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Ingot|spritetype=item|nameid=netherite_ingot|id=603|form=item|foot=1}}=== Advancements ==={{load advancements|Serious dedication}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.|Netherite ingots can now be used to craft [[lodestone]]s.|Netherite ingots can now be found in [[bastion remnant]] chests.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}{{History|foot}}== Issues =={{issue list}}== See also ==* {{EnvLink|Bastion Remnant}}* {{BlockLink|Block of Netherite}}* {{ItemLink|Netherite Scrap}}* {{BlockLink|Ancient Debris}}*{{BlockLink|Lodestone}}== External Links ==* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020{{Items}}[[de:Netheritbarren]][[es:Lingote de netherita]][[fr:Lingot de Netherite]][[it:Lingotto di netherite]][[ja:ネザライトインゴット]][[ko:네더라이트 주괴]][[pl:Sztabka netherytu]][[pt:Barra de netherita]][[ru:Незеритовый слиток]][[th:แท่งเนเธอไรต์]][[uk:Незеритовий злиток]][[zh:下界合金锭]][[Category:Non-renewable resources]]</li></ul></nowiki>
21w39aPotions of Water Breathing can now generate in buried treasure chests.
1.19
{{Extension DPL}}<ul><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}{{Joke feature}}{{ItemEntity|title=Obsidian Boat|image=Obsidian Boat.png|image2=Obsidian Boat (item).png|stackable=No|renewable=Yes}}The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.== Obtaining ===== Crafting ==={{crafting|A2 = Obsidian |C2 = Obsidian|A3 = Obsidian |B3 = Obsidian |C3 = Obsidian|Output= Obsidian Boat|ignoreusage=1}}== Usage ==Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.== Sounds ==Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.== Data values ===== ID ==={{ID table|shownumericids=y|showforms=y|generatetranslationkeys=java|displayname=Obsidian Boat|spritetype=item|nameid=obsidian_boat|id=432|form=item|translationkey=item.obsidian_boat.name|foot=1}}{{ID table|shownumericids=y|generatetranslationkeys=java|displayname=Obsidian Boat|spritetype=entity|nameid=boat|id=41|translationkey=entity.Boat.name|foot=1}}=== Entity data ==={{/ED}}== History =={{History|java}}{{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}{{History|foot}}== Issues ==Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.{{Items}}{{Entities}}{{Jokes}}[[Category:Joke items]][[Category:Joke entities]][[it:Barca di ossidiana]][[ja:黒曜石のボート]][[pt:Bote de obsidiana]][[uk:Обсидіановий човен]][[zh:15w14a]]</li></ul>
Deep Dark Experimental Snapshot 1Potions of Healing now generate in ancient city chests.
22w11aWater bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud.
22w13aPotions of Healing no longer generate in ancient city chests.
Potions of Regeneration may now be found in ancient city chests.
1.19.4
{{Extension DPL}}<ul><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}{{stub}}{{Joke feature}}{{exclusive|java}}{{item| image = Missing Texture.png| rarity=Common| stackable=No|title=minecraft:dupe_hack|renewable=Yes}}'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].==Obtaining==Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.==Usage==The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.When using the Dupe Hack, it has a random chance of breaking, which is often decided by votes.===Crafting ingredient==={{Crafting |Any Item |Dupe Hack |Output=Any Item, 2 |showdescription=1 |description=The dupe hack item remains in the crafting grid after duplicating an item. |foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=minecraft:dupe_hack|spritetype=item|nameid=dupe_hack|form=item|foot=1|spritename=missingno}}==History=={{History|java}}{{History||23w13a_or_b|[[File:Missing Texture JE4.png|32px]] Added minecraft:dupe_hack.}}{{History|foot}}{{items}}{{Jokes}}<references />[[Category:Joke items]][[ja:Dupe Hack]][[pt:Dupe Hack]]</li><li>[[Bed|Bed]]<br/>{{Block| image = White Bed (N).png| extratext = View [[#Gallery|all renders]]| transparent = Yes| tntres = 25| hardness = 4| light = No| tool = any| renewable = Yes| stackable = No| flammable = No| lavasusceptible = {{jebe|Yes|No}}}}A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.== Obtaining ===== Natural generation ===;IglooA red bed naturally generates in each [[igloo]].;VillageBeds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:* [[Desert]] village houses have cyan, green, or lime beds.* [[Plains]] village houses have white or yellow beds.* [[Savanna]] village houses have orange, red, or yellow beds.* [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds.* [[Snowy tundra]] village houses have blue, red, or white beds.=== Breaking ===Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>{{breaking row|horizontal=1|Bed|sprite=red-bed|any}}A bed also drops itself as an item when pushed by a [[piston]].=== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool |A3=Any Planks |B3=Any Planks |C3=Any Planks |Output= Matching Bed |type=Decoration block |description=The wool color must match. The planks can be different.}}<!--recipe removed{{Crafting |showdescription=1 |White Bed |Matching Colored Dye |Output= Matching Dyed Bed |type=Decoration block |description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}}}-->{{Crafting |showdescription=1 |Any Bed |Matching Dye |Output= Matching Bed |type=Decoration block |description=A bed of any color can be re-dyed using dyes.}}{{Crafting |showdescription=1 |Any Dyed Bed |Bleach |Output=White Bed |type=Decoration block |description=This removes the color from the bed.{{only|bedrock|education}} |foot=1}}<div style="display:none"><!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".-->{{Crafting |showdescription=1 |Any Bed |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Bed; Blue Bed; Brown Bed; Black Bed |type=Decoration block |description={{only|bedrock|education}}}}</div>=== Trading ===Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades.== Usage ===== Sleeping ===[[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]]Beds are used by pressing the {{control|use item}} button while looking at the bed.A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can only sleep at night or during thunderstorms". A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears.The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed.If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.{| class="wikitable mw-collapsible"!Mob!Prevent the player from sleeping|-|{{EntityLink|Blaze}}|{{Tc|yes}}|-|{{EntityLink|Chicken Jockey}}|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Creeper}}|{{Tc|yes}}|-|{{EntityLink|Drowned}}|{{Tc|yes}}|-|{{EntityLink|Endermite}}|{{Tc|yes}}|-|{{EntityLink|Enderman}}|{{Tc|partial|when hostile}}|-|{{EntityLink|Ender Dragon}}|{{Tc|no}}|-|{{EntityLink|Evoker}}|{{Tc|yes}}|-|{{EntityLink|Ghast}}|{{Tc|no}}|-|{{EntityLink|Giant}}|{{Tc|yes}}|-|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}|{{Tc|yes}}|-|{{EntityLink|Hoglin}}|{{Tc|no}}|-|{{EntityLink|Illusioner}}|{{Tc|yes}}|-|{{EntityLink|Killer Bunny}}|{{Tc|no}}|-|{{EntityLink|Magma Cube}}|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Piglin}}|{{Tc|no}}|-|{{EntityLink|Piglin Brute}}|{{Tc|yes}}|-|{{EntityLink|Pillager}}|{{Tc|yes}}|-|{{EntityLink|Phantom}}|{{Tc|yes}}|-|{{EntityLink|Ravager}}|{{Tc|yes}}|-|{{EntityLink|Shulker}}|{{Tc|no}}|-|{{EntityLink|Silverfish}}|{{Tc|yes}}|-|{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}|{{Tc|yes}}|-|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}}|{{Tc|yes}}|-|{{EntityLink|Slime}}|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Vex}}|{{Tc|yes}}|-|{{EntityLink|Vindicator}}|{{Tc|yes}}|-|{{EntityLink|Warden}}|{{Tc|yes}}|-|{{EntityLink|Witch}}|{{Tc|yes}}|-|{{EntityLink|Wither}}|{{Tc|yes}}|-|{{EntityLink|Zoglin}}|{{Tc|yes}}|-|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}|{{Tc|yes}}|-|{{EntityLink|Zombified Piglin}}|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|}{{notelist}}If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.A hostile mob can wake a player that is sleeping.The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.A player also cannot sleep while on fire, while poisoned, or while starving.If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed.Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.[[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block. Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.====Passing the night====Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed.Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.Villagers are unable to skip the night by sleeping in beds, unlike players.If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.====Setting the spawn point====Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. When a bed explodes, it does not set the spawn point. The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or charged respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point. When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered. For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.=== Bouncing===Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.Baby villagers bounce on beds during the day.If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.Villagers can be pushed onto beds, as the bed is half a block tall.=== Curing===Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect.=== Placement===Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. ==Sounds =====Generic==={{Sound table/Block/Wood}}===Unique==={{edition|java}}:{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When a player attempts to sleep while not in the Overworld|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a player attempts to sleep while not in the Overworld|id=random.explode|volume=4.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table||edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=White Bed|spritetype=block|nameid=white_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Orange Bed|spritetype=block|nameid=orange_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Magenta Bed|spritetype=block|nameid=magenta_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Light Blue Bed|spritetype=block|nameid=light_blue_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Yellow Bed|spritetype=block|nameid=yellow_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Lime Bed|spritetype=block|nameid=lime_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Pink Bed|spritetype=block|nameid=pink_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Gray Bed|spritetype=block|nameid=gray_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Light Gray Bed|spritetype=block|nameid=light_gray_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Cyan Bed|spritetype=block|nameid=cyan_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Purple Bed|spritetype=block|nameid=purple_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Blue Bed|spritetype=block|nameid=blue_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Brown Bed|spritetype=block|nameid=brown_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Green Bed|spritetype=block|nameid=green_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Red Bed|spritetype=block|nameid=red_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Black Bed|spritetype=block|nameid=black_bed|blocktags=beds|itemtags=beds|foot=1}}{{ID table|displayname=Block entity|spritename=beds|spritetype=block|nameid=bed|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Bed|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=Beds|spritetype=block|nameid=bed|id=26|form=block|itemform=item.bed}}{{ID table|displayname=Item|spritename=bed|spritetype=item|nameid=bed|id=418|form=item|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=beds|spritetype=block|nameid=Bed|foot=1}}===Metadata==={{see also|Data values}}{{IN|be}}, bed items use the following data values:{{/DV}}===Block states==={{see also|Block states}}{{/BS}}===Block data===A bed has a block entity associated with it that holds additional data about the block.{{el|java}}:{{see also|Block entity format}}{{/BE}}{{el|bedrock}}:: See [[Bedrock Edition level format/Block entity format]].==Advancements=={{load advancements|Sweet Dreams}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}}{{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. |The only color for beds is red.|Beds can currently be crafted using any color combination of wool.|Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them.|Trying to sleep in a bed in [[the Nether]] does nothing.}}{{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}}{{History||1.4_01|Beds now act as a respawn point as intended.}}{{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}}{{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}{{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}{{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}}{{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds.|[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}}{{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}{{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}}{{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}}{{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}{{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}}{{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}{{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}{{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}{{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}{{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.|The "Bed" has been renamed to "Red Bed".|Beds can now only be crafted using wool of the same color.|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->|{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]].|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>|Beds have been made bouncy, though they do not completely reduce all [[fall damage]].|Beds are now a [[block entity]].}}{{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->{{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}}{{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}}{{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}{{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}{{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}{{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}{{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}{{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}{{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}{{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}}{{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}{{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}}{{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}}{{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night.|Shepherd villagers now [[trading|sell]] beds.}}{{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}{{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}{{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}{{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}}{{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}{{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}{{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}}{{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}{{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}}{{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}{{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}}{{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.|Added smooth lighting to beds.}}{{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}}{{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds.|Beds are no longer available from the [[nether reactor]].}}{{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}{{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}{{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|A new animation when sleeping has been added to beds.|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}}{{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}{{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}{{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} {{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s.|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.|[[Igloo]]s now generate with red beds.|Beds are now used to count the number of available houses in [[village]]s.|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. |The "Bed" has been now renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. |Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}}{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.|Beds are now used to count the number of available houses in villages.|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History|New 3DS}}{{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}{{History|Education}}{{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}{{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}{{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}{{History|foot}}=== Data history ==={{History|java}}{{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}{{History|foot}}=== Bed "item"==={{:Technical blocks/Bed}}==Issues=={{Issue list}}== Trivia==* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.* If the player quits the game while sleeping, upon return the player wakes up beside the bed.* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.* Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.*The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.== Gallery ===== All renders ===<gallery>White Bed.png|WhiteLight Gray Bed.png|Light grayGray Bed.png|GrayBlack Bed.png|BlackBrown Bed.png|BrownRed Bed.png|RedOrange Bed.png|OrangeYellow Bed.png|YellowLime Bed.png|LimeGreen Bed.png|GreenCyan Bed.png|CyanLight Blue Bed.png|Light blueBlue Bed.png|BluePurple Bed.png|PurpleMagenta Bed.png|MagentaPink Bed.png|Pink</gallery>=== Screenshots ===<gallery>Multiplayer Sleeping.png|A sleeping player in multiplayer.Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.Nether Bed.png|A crater created by attempting to sleep in the Nether.Ender Bed.png|A crater created by attempting to sleep in the End.16 color beds.png|All the different color variants.Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside.Stackedbeds.png|A stack of beds.Mob wakeup.png|Player being awakened by a [[zombie]].Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world.CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops.</gallery>=== In other media ===<gallery>File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]].File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack.</gallery>==References=={{Reflist}}{{Blocks|Utility}}{{Items}}[[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Block entities]][[cs:Postel]][[de:Bett]][[es:Cama]][[fr:Lit]][[hu:Ágy]][[it:Letto]][[ja:ベッド]][[ko:침대]][[nl:Bed]][[pl:Łóżko]][[pt:Cama]][[ru:Кровать]][[th:เตียง]][[uk:Ліжко]][[zh:床]]</li></ul>
Pre-release 1Potions no longer have an enchantment glint.
Pre-release 3Potion (100) Potion (101) Potion (102) Potion (103) Potion (104) Potion (105) Potion (106) Potion (107) Potion (108) Potion (109) Potion (110) Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.
1.20
{{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}{{Item| title = Raw Rabbit| image = Raw Rabbit.png| heals = {{hunger|3}}| renewable = Yes| stackable = Yes (64)}}'''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].== Obtaining ===== Mob loot ==={{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.{{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.== Usage ==To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit|0.35}}=== Wolves ===Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.=== Trading ===Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Rabbit|spritetype=item|nameid=rabbit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Rabbit|spritetype=item|nameid=rabbit|id=288|form=item|foot=1}}== Achievements =={{load achievements|Rabbit Season}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}{{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}{{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}{{History|PS4}}{{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>== References =={{reflist}}{{items}}[[de:Rohes Kaninchen]][[es:Conejo crudo]][[it:Coniglio crudo]][[fr:Lapin cru]][[ja:生の兎肉]][[ko:익히지 않은 토끼고기]][[nl:Rauw konijnenvlees]][[pl:Surowy królik]][[pt:Coelho cru]][[ru:Сырая крольчатина]][[zh:生兔肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Trial Key|Trial Key]]<br/>{{Item||image=Trial Key .webp|renewable=Yes|stackable=Yes (64)}}{{Stub}}{{in dev|java|bedrock|1.21|1.21.0}}A '''Trial Key''' is an item found in [[Trial Chambers]].Its functionality remained a mystery for a pretty good time, but on the Minecraft Monthly of January 2024, it has been revealed to open vaults, which once opened will drop an item. It's still unknown what will the loot be, but was seen dispensing the following:Enchanted iron helmet, enchanted iron leggings, enchanted crossbow, enchanted diamond chestplate, iron, gold and diamond horse armour, enchanted golden apple, saddle, enchanted diamond axe, enchanted iron pickaxe and enchanted iron Shovel. The trial key can currently be obtained from trial spawners (50%), or from pots and chests (8%).[[Category:Items]][[ja:Trial Key]][[lzh:煉管]]</li></ul>
23w12aWither effect particle colors have been adjusted to make them more distinguishable.
The potion of Slow Falling has had its color tweaked to make it more distinguishable from the potion of Invisibility.
1.20.2
{{Extension DPL}}<ul><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}{{Item| title = Bread| image = Bread.png| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |A2=Wheat |B2=Wheat |C2=Wheat |Output=Bread |type=Foodstuff}}=== Chest loot ==={{LootChestItem|bread}}=== Trading ===Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.=== Villager gifts ===Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1= Hunger management}}Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].=== Breeding ===Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.=== Composting ===Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bread|spritetype=item|nameid=bread|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bread|spritetype=item|nameid=bread|id=261|form=item|foot=1}}== Achievements =={{load achievements|Bake Bread}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||?|Bread is no longer stackable.}}{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Bread is now stackable to 64.|Bread now restores {{hunger|5}} instead of {{hp|5}}.|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.|Bread can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}{{History||xbox=TU5|Bread is now stackable to 64. |Bread now restores [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Chléb]][[de:Brot]][[es:Pan]][[fr:Pain]][[hu:Kenyér]][[it:Pane]][[ja:パン]][[ko:빵]][[nl:Brood]][[pl:Chleb]][[pt:Pão]][[ru:Хлеб]][[th:ขนมปัง]][[uk:Хліб]][[zh:面包]]</li><li>[[Sugar|Sugar]]<br/>{{Item| image = Sugar.png| renewable = Yes| stackable = Yes (64)}}'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].== Obtaining ===== Mob loot ===[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.=== Crafting ==={{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material}}{{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1}}=== Compound creation ===Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Sugar|6 Carbon<br>12 Hydrogen<br>6 Oxygen|{{Crafting Table|shapeless= 1|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6|Output=Sugar}}|}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness}}=== Horses ===Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.== Achievements =={{load achievements|The Lie}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|id=416|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}{{History||v0.7.0|Sugar is now used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.|Sugar is used to craft [[cake]].}}{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022{{Items}}[[cs:Cukr]][[de:Zucker]][[es:Azúcar]][[fr:Sucre]][[hu:Cukor]][[it:Zucchero]][[ja:砂糖]][[ko:설탕]][[nl:Suiker]][[pl:Cukier]][[pt:Açúcar]][[ru:Сахар]][[th:น้ำตาล]][[uk:Цукор]][[zh:糖]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul>
23w32aGame no longer uses numerical values for potion IDs.
Renamed the following tags:
  • CustomPotionEffects -> custom_potion_effects
  • Id (integer) -> id (string, resource location)
  • Ambient -> ambient
  • Amplifier -> amplifier
  • Duration -> duration
  • ShowParticles -> show_particles
  • ShowIcon -> show_icon
Upcoming Java Edition
Combat Tests
{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}{{exclusive|bedrock|education}}{{ItemEntity|image=Ice Bomb.png|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].== Obtaining ===== Lab Table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}|-|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>|}== Usage ==Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice.{| class="wikitable"|+Ice bomb arrangement table!y\x!-2!-1!0!1!2|-!64|Air|Air|Air|Air|Air|-!63|Air|Air|Ice bomb|Air|Air|-!62!Water!Ice!Ice!Ice!Water|-!61!Water!Ice!Ice!Ice!Water|-!60!Water!Water!Water!Water!Water|}== Sounds =={{Sound table|type=bedrock|sound=Zombie breaks door.ogg|source=hostile|description=When an ice bomb is created by a [[lab table]]|id=mob.wither.break_block|volume=0.5|pitch=1.1/1.3}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When an ice bomb impacts something|id=random.glass|volume=1.0|pitch=1.4/1.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=ice-bomb|spritetype=item|nameid=ice_bomb|id=595|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=ice-bomb|spritetype=entity|nameid=ice_bomb|id=106|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|education}}{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|foot}}== Trivia ==* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.{{items}}{{entities}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Education Edition entities]][[pl:Lodowa bomba]][[de:Eisbombe]][[ja:氷の爆弾]][[ko:얼음 폭탄]][[lzh:冰丸]][[pt:Bomba de gelo]][[zh:冰弹]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}{{distinguish|Minecraft}}{{ItemEntity|image=Minecart.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]''': 10|drops={{ItemLink|Minecart}} (1)|health={{hp|6}}}}A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.== Obtaining ==Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.=== Crafting ==={{Crafting|A2= Iron Ingot|C2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|C3= Iron Ingot|Output= Minecart|type= Transportation}}=== Entity loot ===[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.== Usage ==[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.=== Crafting ingredient ==={{crafting usage}}=== Transportation ===[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]{{see also|Transportation|Riding}}Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>=== Dismounting ===Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.== Behavior ===== Speed ===Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.=== Merged minecarts ==={{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.To summarize:* Minecarts can also be merged by ''dropping'' a minecart on another minecart.* Merged minecarts do not lose speed while traveling on straight rails* ''Corners'' in the rails might cause merged minecarts to unmerge.* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.=== Distance traveled by empty carts starting on a downward slope ===This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.The carts started from rest, on a slope Height blocks up.{| class="wikitable" data-description="Distance traveled"|-! Height!! No Boost!! Bottom!! Bottom and Top!! All boosts on incline and bottom|-| 1 || 2.77m || 8.77 || 10.8 || 10.8|-| 2 || 4.59m || 9.59 || 10.83 || 13.37|-| 3 || 5.81m || 9.81 || 11.66 || 15.12|-| 4 || 7.04m || 10.04 || 12.46 || 16.95|-| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95|-| 10 || 11.65m || 13.38 || 15.12 || 21.68|-| 100 || 15.87m || 17.05 || 17.54 || 25.34|}=== Collision ===Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]]. Minecarts can even be pushed by flowing water.=== Mobs ==={{missing information|section|some other mobs that cannot be picked up by minecarts}}[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>=== Boats ==={{exclusive|java|section=yes}}{{UsesBug|section=yes}}Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.== Sounds =={{Edition|Java}}:<br>Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />{{Sound table|sound=Minecart inside.ogg|subtitle=MC-177078|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>|overridesource=1|description=While the player is inside of a moving minecart |id=entity.minecart.inside|translationkey=-|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>|pitch=1.0|distance=16 (technical) / rider only (effective)}}{{Sound table|sound=Minecart inside underwater1.ogg|sound2=Minecart inside underwater2.ogg|sound3=Minecart inside underwater3.ogg|subtitle=MC-204124|source=Friendly Creatures <ref group="sound" name="oddcats"/>|overridesource=1|description=While inside of a moving minecart when the player's eye level is underwater |id=entity.minecart.inside.underwater|translationkey=-|volume=0.0-0.75 <ref group=sound name=insidevolume/>|pitch=1.0|distance=16 (technical) / rider only (effective)}}{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>|source=Friendly Creatures <ref group="sound" name="oddcats"/>|overridesource=1|description=While a minecart is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart inside.ogg|source=neutral|description=While the player is inside of a moving minecart|id=minecart.inside}}{{Sound table|sound=Minecart rolling.ogg|source=neutral|description=While a minecart is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart|spritetype=item|nameid=minecart|form=item|foot=1}}{{ID table|edition=java|generatetranslationkeys=y|firstcolumnname=Entity|displayname=Minecart|spritetype=entity|nameid=minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart|spritetype=item|nameid=minecart|id=370|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart|spritetype=entity|nameid=minecart|id=84|foot=1}}=== Entity data ===Minecarts have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]]== Achievements =={{load achievements|On A Rail}}== History =={{History|java infdev}}{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. |Minecarts are not rideable but instead are used to store things in.|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.|The minecart mechanics have been changed to being rideable, removing their ability to store items.| Minecarts now render a chest inside for unknown reasons.}}{{History|java alpha}}{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.|A [[sitting]] animation for riding minecarts has been added.}}{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}{{History|java beta}}{{History||1.5|Minecarts now break faster with hands.|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.|Minecarts are now used to craft [[TNT minecart]]s.}}{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}{{History|||snap=13w06a|Added [[minecart with spawner]].}}{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].|The collision and position handling of minecarts have been improved.}}{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.|The player's [[hunger]] bar is now visible when riding in a minecart.}}{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}{{History|||snap=build 3|Minecarts now ride smoother.}}{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}{{History|||snap=build 2|Minecarts now stack on top of each other.}}{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}{{History||xbox=TU12|Minecarts are now slower.}}{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}{{History|new 3DS}}{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Minecarts appear to float above the track, as their model has no wheels.* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.== Gallery ==<gallery>Minecart fire pig.png|A pig inside a burning minecartMinecartInfdev1.png|A Minecart opened in Minecraft InfdevMinecartInfdev2.png|A Minecart filled in Minecraft Infdev2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.Minecart Booster.png|Minecart booster.MinecartStack.png|Minecarts being stacked on each other.Villager minecart.png|Villager in a minecart.Minecartride.jpg|Player in minecart.Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019{{Items}}{{entities}}[[Category:Mechanics]][[cs:Vozík]][[de:Lore]][[es:Vagoneta]][[fr:Wagonnet]][[hu:Csille]][[it:Carrello da miniera]][[ja:トロッコ]][[ko:광산 수레]][[nl:Mijnkar]][[pl:Wagonik]][[pt:Carrinho de mina]][[ru:Вагонетка]][[th:รถราง]][[uk:Вагонетка]][[zh:矿车]]</li></ul>
Combat Test 7cPotions with the same tags can now stack to 16.
Combat Test 8bPotions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).
Upcoming Java Edition
Villager Trade Rebalance
(Experimental)
23w31aWandering traders now have a chance to buy a water bottle or sell a potion of Invisibility.
Pocket Edition Alpha
v0.12.1
{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item| image = Purple_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |Blue Dye |Red Dye |Output=Purple Dye,2 |type=Material}}{{Crafting |foot=1 |Lapis Lazuli |Red Dye |Output=Purple Dye,2 |description={{only|bedrock|education}} |type=Material}}=== Trading ===[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Purple Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|aliasid=dye / 5|id=400|form=item|translationkey=item.dye.purple.name|foot=1}}== Video ==<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.|Purple dye can now be used to craft purple [[wool]].}}{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|PS4}}{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Fialové barvivo]][[de:Violetter Farbstoff]][[es:Tinte morado]][[fr:Teinture violette]][[hu:Lila festék]][[ja:紫色の染料]][[ko:보라색 염료]][[nl:Paarse kleurstof]][[pl:Fioletowy barwnik]][[pt:Corante roxo]][[ru:Фиолетовый краситель]][[zh:紫色染料]]</li><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}{{Item| title = Cooked Cod| image = Cooked Cod.png| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}'''Cooked cod''' is a food item obtained by cooking [[raw cod]].== Obtaining ===== Mob loot =======Cod====[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.====Dolphins ====When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.====Guardians and elder guardians====[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears====[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.===Chest loot==={{LootChestItem|cooked-cod}}===Cooking===Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. {{smelting|Raw Cod|Cooked Cod|0,35}}===Trading===Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].== Usage ===== Food ===To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].=== Wolves ==={{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Cod|spritetype=item|nameid=cooked_cod|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Cod|spritetype=item|nameid=cooked_cod|aliasid=cooked_fish|id=268|form=item|translationkey=item.cooked_fish.name|foot=1}}== Achievements =={{load achievements|Delicious Fish}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}{{History|java beta}}{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}{{History|java}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].|Farmer villagers no longer buy cooked fish.}}{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|"Cooked Fish" have been renamed to "Cooked Cod".|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History||xbox=TU5|Cooked fish is now stackable to 64.|Cooked fish now fills [[hunger]] instead of [[health]].}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History|foot}}== Issues =={{Issue list}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Kabeljau]][[es:Bacalao cocinado]][[ko:익힌 대구]][[pt:Bacalhau assado]][[ru:Жареная треска]][[th:Cod (ไอเทม)]][[zh:熟鳕鱼]]</li></ul></nowiki>
build 1Potion (111) Potion (112) Potion (113) Potion (114) Potion (115) Potion (116) Potion (117) Potion (118) Potion (119) Potion (120) Potion (121) Potion (122) Potion (123) Potion (124) Added potions.
Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.
v0.13.0
{{Extension DPL}}<ul><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block| image = | image2 = | transparent = Yes| light = No| tool = any| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No| group = Redstone Comparator| group2 = Subtracting| group3 = Powered| group4 = Powered+Subtracting| 1-1 = Redstone Comparator.png| 2-1 = Subtracting Redstone Comparator.png| 3-1 = Powered Redstone Comparator.png| 4-1 = Powered Subtracting Redstone Comparator.png}}{{Many images}}A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on).== Obtaining ===== Natural generation ===Redstone comparators generate in [[Ancient City|ancient cities]].=== Breaking ===A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item.{{Breaking row|Redstone Comparator|horizontal=y}}A redstone comparator is removed and dropped as an item if:* its attachment block is moved, removed, or destroyed;* [[water]] flows into its space;{{only|java}}* a [[piston]] tries to push it or moves a block into its space.If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.=== Crafting ==={{Crafting|B1=Redstone Torch|A2=Redstone Torch|B2=Nether Quartz|C2=Redstone Torch|A3=Stone|B3=Stone|C3=Stone|Output= Redstone Comparator|type=Redstone}}== Usage ==A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:* Down and unpowered (indicating the comparator is in "comparison mode")* Up and powered (indicating the comparator is in "subtraction mode")The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output.It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses.The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).=== Maintain signal strength ===A redstone comparator with no powered sides outputs the same signal strength as its rear input.=== Compare signal strength ===[[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.The formula for calculating the output signal strength is as follows:<code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code>{{-}}=== Subtract signal strength ===[[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]]A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.<code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code>For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''.If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''.=== Measure block state ==={{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block. |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!}}A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref>[[Category:Java Edition specific information]]{{-}}==== Fullness of containers ===={| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;"|+ Minimum Items for Container Signal Strength|-!Containers!{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}!{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}!{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}!{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}]]!{{BlockSprite|Jukebox|link=Jukebox}}|-!Total Slots!3!!5!!9!!27!!54!!1|-!Power Level! colspan="5" |Number of Items!Music Disc|-|0||0||0||0||0||0||No disc|-|1||1||1||1||1||1||"13"|-|2||14||23||42||1s 60||3s 55||"cat"|-|3||28||46||1s 19||3s 55||7s 46||"blocks"|-|4||42||1s 5||1s 60||5s 51||11s 37||"chirp"|-|5||55||1s 28||2s 37||7s 46||15s 28||"far"|-|6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall"|-|7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi"|-|8||1s 32||2s 32||4s 32||13s 32||27s||"stal"|-|9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad"|-|10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward"|-|11||2s 10||3s 37||6s 28||19s 19||38s 37||"11"|-|12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait"|-|13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep"|-|14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic"|-|15||3s||5s||9s||27s||54s||"5"|}A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section.Containers that can be measured by a comparator include:* {{BlockLink|Furnace}}* {{BlockLink|Blast Furnace}}* {{BlockLink|Smoker}}* {{BlockLink|Brewing Stand}}* {{BlockLink|Hopper}}* {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]* {{BlockLink|Dispenser}}* {{BlockLink|Dropper}}* {{BlockLink|Chest}}* {{BlockLink|Trapped Chest}}* {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]* {{BlockLink|Barrel}}* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest* {{BlockLink|Shulker Box}} (any color)Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after.One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''.Items that stack to a max of 16 ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1.Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''.Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''.Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''.Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt.When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.;Calculating signal strength from items:When a container is empty, the output is off.:When it is not empty, the output signal strength is calculated as follows::<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code>:<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code>:''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8:<blockquote>1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8</blockquote>;Calculating items from signal strength:It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows::<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code>:''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:<blockquote>max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110</blockquote>{{-}}==== Miscellaneous ====[[File:Comparator storage.png|Comparators used to measure containers.|thumb]]Some non-container blocks can also be measured by a redstone comparator:;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}: A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.;{{BlockLink|Cake}}: A cake outputs a signal strength relative to the amount of cake remaining. Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.[[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]];{{BlockLink|Cauldron}}: A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3.[[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]];{{BlockLink|Composter}}: A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}: A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.: Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).: A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).;{{BlockLink|End Portal Frame}}: An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.[[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]];{{EntityLink|Item Frame}}: A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8.: For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.: The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}};{{BlockLink|Jukebox}}: A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.;{{BlockLink|Lectern}}: A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is::<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code>:This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15.:For example, a book with 15 pages will output a signal equal to the current page number. A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100.:;{{BlockLink|Respawn Anchor}}: A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value.;{{BlockLink|Sculk Sensor}}: A sculk sensor outputs a signal strength depending on the type of vibration that is detected.;{{BlockLink|Chiseled Bookshelf}}: A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0.{{-}}== Sounds ===== Generic ==={{Edition|Java}}:{{Sound table/Block/Stone/JE}}{{Edition|Bedrock}}:{{Sound table/Block/Wood/BE}}=== Unique ==={{edition|java}}:{{Sound table|rowspan=2|sound=Click.ogg|subtitle=Comparator clicks|source=block|description=When a comparator is set to subtraction mode|id=block.comparator.click|translationkey=subtitles.block.comparator.click|volume=0.3|pitch=0.55|distance=16}}{{Sound table|subtitle=Comparator clicks|source=block|description=When a comparator is set to comparison mode|id=block.comparator.click|translationkey=subtitles.block.comparator.click|volume=0.3|pitch=0.5|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Click.ogg|source=block|description=When a comparator is set to subtraction mode|id=block.click|volume=0.2|pitch=0.55}}{{Sound table|source=block|description=When a comparator is set to comparison mode|id=block.click|volume=0.2|pitch=0.5|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Redstone Comparator|spritetype=block|nameid=comparator|foot=1}}{{ID table|displayname=Block entity|spritename=redstone-comparator|spritetype=block|nameid=comparator|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Redstone Comparator|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Unpowered block|spritename=unpowered-comparator|spritetype=block|nameid=unpowered_comparator|id=149|form=block|translationkey=-}}{{ID table|displayname=Powered block|spritename=powered-comparator|spritetype=block|nameid=powered_comparator|id=150|form=block|translationkey=-}}{{ID table|displayname=Item|spritename=redstone-comparator|spritetype=item|nameid=comparator|id=522|form=item|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=redstone-comparator|spritetype=block|nameid=Comparator|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}=== Block data ===A redstone comparator has a block entity associated with it that holds additional data about the block.{{el|je}}:{{see also|Block entity format}}{{/BE}}{{el|be}}:: See [[Bedrock Edition level format/Block entity format]].== Advancements =={{Load advancements|the power of books}}== Video ==<div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div>== History =={{info needed section|If {{bug|MC-50242}} also affected comparators?}}''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java}}{{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }}{{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}}{{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}{{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.|Redstone comparators have 0 delay.At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}}{{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.|The ability to measure containers to redstone comparators has now been added.}}{{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.|The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}{{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}{{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.|Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}{{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}{{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.|Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}}{{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}{{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}{{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}{{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}{{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}}{{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.|Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}{{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.|Comparators set to subtract by hand now appear normally again.}}{{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}{{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:{{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values"! Original values{{!}}-{{!}}*0: 0*1: 1*2: 19*3: 37*4: 55*5: 1s 10*6: 1s 28*7: 1s 46*8: 2s*9: 2s 19*10: 2s 37*11: 2s 55*12: 3s 10*13: 3s 28*14: 3s 46*15: 4s{{!}}}}}{{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}{{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]].|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404.|As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}}{{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}{{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}{{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}{{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}{{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}{{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}{{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}{{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}{{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}}{{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron‌]]s.}}{{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}{{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}}{{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}{{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}{{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}{{History|foot}}=== Redstone comparator "items" ==={{:Technical blocks/Redstone Comparator}}== Issues =={{issue list}}== Trivia ==* Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref>== Gallery ==<gallery>Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work.Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work.Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work.Dinnerbone Comparators 1.png|A contraption incorporating comparators.Dinnerbone Comparators 2.png|Comparators in action.Dinnerbone Comparators 3.png|Output specific signals.Dinnerbone Comparator Thing.png|Another comparator in use.Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output.</gallery>== References =={{reflist}}{{Redstone}}{{Blocks|Utility}}{{Items}}[[Category:Mechanics]][[Category:Block entities]][[Category:Redstone mechanics]][[Category:Mechanisms]][[Category:Manufactured blocks]][[Category:Non-solid blocks]][[de:Redstone-Komparator]][[es:Comparador de redstone]][[fr:Comparateur de redstone]][[hu:Redstone-komparátor]][[ja:レッドストーンコンパレーター]][[ko:레드스톤 비교기]][[nl:Redstonevergelijker]][[pl:Komparator]][[pt:Comparador de redstone]][[ru:Компаратор]][[uk:Редстоуновий компаратор]][[zh:红石比较器]]</li></ul></nowiki>
build 1Potions of Leaping are now obtainable in survival.
v0.14.0
  • tag: Parent Tag
    • Trim: Properties of Armor Trim.
      • material: The material which decides the color of armor trim.
      • pattern: The pattern of armor trim.


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Armor durability from Indev until late Beta
MaterialHelmetChestplateLeggingsBoots
Leather33484539
Golden66969078
Chainmail66969078

Iron

132192180156
Diamond264384360312
build 1Potions can now be used to fill 1/3 layer of cauldron, filling cauldron with different liquid empties the cauldron.
Using a glass bottle to a cauldron filled by a potion now fills the glass bottle with that potion.
Swamp huts now generate cauldrons filled with a random potion, making potions now obtainable in survival without brewing.
Potions of Healing, Fire Resistance, Water Breathing and Swiftness can now be obtained by killing witches while they're drinking potions.
v0.16.0
{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item| title = Golden Carrot| image = Golden Carrot.png| heals = {{hunger|6}}| renewable = Yes| stackable = Yes (64)}}A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].==Obtaining===== Chest loot ==={{LootChestItem|golden-carrot}}=== Crafting ==={{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget|A2= Gold Nugget|B2= Carrot|C2= Gold Nugget|A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget|Output= Golden Carrot|type= Foodstuff}}=== Trading ===Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.== Usage ===== Food ===To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. === Animal food ===Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.=== Brewing ingredient ==={{Brewing |showname=1 |Golden Carrot |Potion of Night Vision}}== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|id=283|form=item|foot=1}}== Achievements =={{load achievements|Artificial Selection;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}== Video =={{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.|Golden carrots trade offering chance changed to 50%.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Carrot]]* [[Golden Apple]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022{{items}}[[cs:Zlatá mrkev]][[de:Goldene Karotte]][[es:Zanahoria dorada]][[fr:Carotte dorée]][[hu:Aranyrépa]][[ja:金のニンジン]][[ko:황금 당근]][[nl:Gouden wortel]][[pl:Złota marchewka]][[pt:Cenoura dourada]][[ru:Золотая морковь]][[uk:Золота морква]][[zh:金胡萝卜]][[Category:Renewable resources]][[Category:Food]][[Category:Brewing recipe]]</li><li>[[String|String]]<br/>{{Block| image = <gallery>String JE2 BE2.png | StringTripwire (NESW).png | Tripwire</gallery>| extratext = View [[#Gallery|all renders]]| transparent = Yes| light = No| tool = any| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit.== Obtaining==String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s.===Breaking ===Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when:*[[Water]] flows into its space* A [[piston]] pushes it or moves a [[block]] into its spaceTripwire is destroyed without dropping string if [[lava]] flows into its space.A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}):*Breaking a cobweb with a [[sword]]*Pushing a cobweb with a [[piston]]*[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string)===Natural generation===Five pieces of tripwire generate naturally in every [[jungle temple]]. ===Mob loot ===[[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III.[[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}}[[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref>===Chest loot==={{LootChestItem|string}}===Fishing===String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively.===Cat gifts==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string.===Bartering ===[[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]].== Usage==String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space.=== Crafting ingredient==={{crafting usage}}===Redstone component==={{redirect|Tripwire|tripwire hooks|Tripwire Hook}}{{see also|Redstone circuits}}String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. ;PlacementTo place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy.{{Schematic | caption ='''Tripwire Circuit'''|SB|th-$w|tw-$ew|th-$e|SB}}:In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. ;ActivationTripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire.;BehaviorAn active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power.When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks. {{IN|JE}}, it activates for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). {{IN|BE}}, it activates for 6 redstone ticks (14 game [[tick]]s, or 0.6 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s.===Trading===Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade.Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade.==Sounds===== Generic==={{Sound table/Block/Normal}}===Unique==={{edition|java}}:{{Sound table|rowspan=3|sound=Click.ogg|subtitle=Tripwire attaches|source=block|description=When a tripwire line is completed|id=block.tripwire.attach|translationkey=subtitles.block.tripwire.attach|volume=0.4|pitch=0.7|distance=16}}{{Sound table|subtitle=Tripwire clicks|source=block|description=When a tripwire line deactivates|id=block.tripwire.click_off|translationkey=subtitles.block.tripwire.click|volume=0.4|pitch=0.5|distance=16}}{{Sound table|subtitle=Tripwire clicks|source=block|description=When a tripwire line activates|id=block.tripwire.click_on|translationkey=subtitles.block.tripwire.click|volume=0.4|pitch=0.6|distance=16}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Tripwire detaches|source=block|description=When a tripwire hook in a tripwire line is destroyed|id=block.tripwire.detach|translationkey=subtitles.block.tripwire.detach|volume=0.4|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|rowspan=3|sound=Click.ogg|source=block|description=When a tripwire line is completed|id=block.click|volume=0.2|pitch=0.7}}{{Sound table|type=bedrock|source=block|description=When a tripwire line deactivates|id=random.click|volume=0.2|pitch=0.5}}{{Sound table|source=block|description=When a tripwire line activates|id=random.click|volume=0.2|pitch=0.6}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=block|description=When a tripwire hook in a tripwire line is destroyed|id=block.bowhit|volume=0.4|pitch=1.1-1.33|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Tripwire|spritetype=block|nameid=tripwire|blocktags=wall_post_override|form=block}}{{ID table|displayname=String|spritetype=item|nameid=string|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showaliasids=y|showforms=y|generatetranslationkeys=y|displayname=Tripwire|spritetype=block|nameid=trip_wire|aliasid=tripWire|id=132|form=block|itemform=trip_wire|translationkey=tile.tripWire.name}}{{ID table|displayname=String|spritetype=item|nameid=string|id=326|form=item|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==Video==<div style="text-align:center"><span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span><span style="display:inline-block">{{yt|-7jEtrETxwc}}</span></div>==History=={{History|java indev}}{{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}}{{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}}{{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}}{{History||20100219|[[Spider]]s now [[drops|drop]] string.}}{{History|java infdev}}{{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}}{{History|java alpha}}{{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}}{{History|java beta}}{{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}}{{History||1.6.6|Wool is now crafted from four string rather than nine.}}{{History||1.7|Cobwebs now drop string when broken using [[shears]].}}{{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}}{{History|java}}{{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}}{{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}}{{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s).|The max distance of tripwire has now been increased from 18 to 40 [[block]]s.|Tripwire now has a translucent texture.}}{{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}}{{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}}{{History|||snap=release|Tripwire is now translucent.}}{{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s.|The average yield of string in [[dungeon]] chests has now more than doubled.}}{{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}}{{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287.|Tripwire can now be disarmed.}}{{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]].|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}{{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death.|Cats now offer string as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}}{{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}}{{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}}{{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}}{{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}}{{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}}{{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}}{{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}}{{History|||snap=Pre-release 1|String can once again used to craft candles.}}{{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}}{{History|||snap=21w37a|String once again can no longer be used to craft bundles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}}{{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}}{{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}}{{History||v0.3.3|Added spiders, which drop string when they die.|String can now be used to [[crafting|craft]] [[bow]]s.}}{{History||v0.4.0|String can now be crafted into [[wool]].}}{{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s.|String can now be caught as a junk [[item]] from [[fishing]].}}{{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire.|String can now be found in [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s.|Tripwire now generates in [[jungle temple]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s.|[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts.|String can now be used to craft [[scaffolding]].|[[Cat]]s now [[drops|drop]] 0–2 string.}}{{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}}{{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}}{{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests.|String can now be used to craft a [[loom]].|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade.|Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}}{{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s.|Added [[strider]]s, which [[drops|drop]] string upon [[death]].|String can now be found in [[bastion remnant]] chests.}}{{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}}{{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}}{{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}}{{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}}{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}}{{History|foot}}===Tripwire "item"==={{:Technical blocks/Tripwire}}== Issues =={{Issue list}}== Gallery ==<gallery>Tripwire (NS).png|Tripwire (N).png|Tripwire (E).png|Tripwire (S).png|Tripwire (W).png|Tripwire (EW).png|Tripwire (NE).png|Tripwire (ES).png|Tripwire (SW).png|Tripwire (NW).png|Tripwire (ESW).png|Tripwire (NSW).png|Tripwire (NEW).png|Tripwire (NES).png|</gallery>=== Screenshots ===<gallery>DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang.DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night.DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime.Dinnerbone String.png|Power lines made of suspended string blocks.</gallery>==References=={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020{{Redstone}}{{Items}}{{Blocks|Utility}}[[Category:Redstone mechanics]][[Category:Mechanics]][[Category:Mechanisms]][[Category:Generated structure blocks]][[Category:Non-solid blocks]][[cs:Vlákno]][[de:Faden]][[es:Hilo]][[fr:Ficelle]][[hu:Fonál]][[it:Cordicella]][[ja:糸]][[ko:실]][[nl:Draad]][[pl:Nić]][[pt:Linha]][[ru:Нить]][[th:เส้นใย]][[uk:Нитка]][[zh:线]]</li></ul>
build 4Potion (125) Added potions of Decay.
Pocket Edition
1.0.0
{{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}{{Item| image = Feather.png| stackable = Yes (64)| renewable = Yes}}'''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.== Obtaining ===== Mob loot ===Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.[[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.=== Natural generation ==={{LootChestItem|feather}}=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.== Usage ===== Helmet ===<div style='float:right'></div>While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.[[File:Steve wearing Feather.png|75px]][[File:Alex wearing Feather.png|75px]]=== Crafting ingredient ==={{crafting usage}}=== Trading ===Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Feather|spritetype=item|nameid=feather|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Feather|spritetype=item|nameid=feather|id=327|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.|Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}{{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}{{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}{{History|java alpha}}{{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.|[[Chicken]]s are now the only source of feathers.}}{{History|java}}{{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}{{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}{{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}{{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}{{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}{{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}{{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}{{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}{{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}{{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}{{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}{{History|Ps4}}{{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019{{Items}}[[Category:Renewable resources]][[cs:Pírko]][[de:Feder]][[es:Pluma]][[fr:Plume]][[hu:Toll]][[it:Piuma]][[ja:羽根]][[ko:깃털]][[nl:Veer]][[pl:Pióro]][[pt:Pena]][[ru:Перо]][[uk:Перо]][[zh:羽毛]]</li><li>[[Bow|Bow]]<br/>{{For}}{{For|the ranged weapon of a similar name|Crossbow}}{{Item| image = <gallery>Bow.png | BowBow (Pull 0).png | Pulled (state 0)Bow (Pull 1).png | Pulled (state 1)Bow (Pull 2).png | Pulled (state 2)</gallery>| rarity = Common| renewable = Yes| durability = 384| stackable = No}}A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.== Obtaining ===== Crafting ==={{crafting|showname=0|B1= Stick|C1= String|A2= Stick|C2= String|B3= Stick|C3= String|Output= Bow|type= Combat}}===Mob loot======= Skeletons and Strays ====[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.==== Illusioners ===={{exclusive|java|section=1}}[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. === Trading ===Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.=== Fishing ===Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].=== Repairing ==={{Grinding|showdescription=1|ingredients=2x Damaged [[Bow]]|Damaged Bow|Damaged Bow|Bow|description=The durability of the two bows is added together, plus an extra 5% durability.}}{{Crafting|Damaged Bow|Damaged Bow|Output=Bow|type=Combat|ignoreusage=1}}== Usage ===== Weapon ===[[File:Steve aiming with Bow.png|150px|right]][[File:Alex aiming with Bow.png|150px|right]]Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]] if it is charged at least 15%. Drawing a bow can be canceled by switching to another hotbar slot while holding use.While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"|-! Charging time! Maximum attack damage|-|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)|{{hp|1}}|-|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)|{{hp|5}}|-|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)|{{hp|6}}|-|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)|{{hp|11}}|-|}The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circ*mstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.Damage caused by the arrow is not affected by the [[Strength]] effect.[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.=== Crafting ingredient ==={{crafting usage|Bow, Damaged Bow}}=== Enchantments ===Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}{| class="wikitable col-3-center"|+!Name!Summary!Max Level|-|[[Power]]|Increases the damage dealt by bow-shot arrows.|V|-|[[Punch]]|Increases the knockback dealt by bow-shot arrows.|II|-|[[Flame]]|Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.|I|-|[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.|I|-|[[Unbreaking]]|Grants a chance to negate durability consumption, making the bow last longer.|III|-|[[Mending]]<ref group=n name=exclusive></ref>|Repairs the bow using experience, but also preventing the player from gaining score.|I|-|[[Curse of Vanishing]]|The bow vanishes on death, not dropping as an item. Overridden by keepInventory.|I|};Notes{{Reflist|group=n}}=== Fuel ===A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.== Arrows =={{main|Arrow}}As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]].==Sounds=={{edition|java}}:{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow impacts something|id=entity.arrow.hit|translationkey=subtitles.entity.arrow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Arrow fired|source=player|description=When a bow shoots an arrow|id=entity.arrow.shoot|translationkey=subtitles.entity.arrow.shoot|volume=1.0|pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> |distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a bow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow impacts something|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When a bow shoots an arrow|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Random break.ogg|source=player|description=When a bow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bow|spritetype=item|nameid=bow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bow|spritetype=item|nameid=bow|id=300|form=item|foot=1}}==Achievements=={{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}==Advancements=={{load advancements|Take Aim;Sniper Duel;Bullseye}}==Video==<div style="text-align:center">{{yt|orNlaO12EQg}}</div>==History=={{History|java classic}}{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}{{History|java indev}}{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.|At this point, bows have no durability, and can essentially be used infinitely.}}{{History|java alpha}}{{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}{{History|java beta}}{{History||1.2|Bows are now used to craft [[dispenser]]s.}}{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}{{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}{{History|java}}{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.|Bows now have a [[durability]] of 385 uses.|Bows no longer need arrows for ammo in [[Creative]] mode.|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}{{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.|The bow in the hotbar now shows an [[arrow]] when being drawn.|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.|Bows cannot be used in the off-hand.}}{{History|||snap=15w37a|The bow can now be used in the off-hand.|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}{{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}{{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}{{History|pocket alpha}}{{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}{{History||v0.4.0|Bows now have a durability of 385 uses.|Bows also now slow down the player while aiming.}}{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}{{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}{{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.|Bows can now be [[enchanting|enchanted]].|Bows obtained by [[fishing]] can now be caught enchanted.|Bows are no longer available from the [[nether reactor]].}}{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}{{History|bedrock}}{{History||?|Momentum now affects the physics of arrows fired from bows.}}{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}{{History|foot}}Historical sounds:{| class="wikitable"!Sound!From!to!Pitch|-|{{sound||Bow Shooting Old.ogg}}|0.31|Sound Update|1.0|}==Issues=={{issue list}}==Trivia==* Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>==Gallery==<gallery>Enchanted Bow.gif|An enchanted bow.Bow Shooting.gif|Using the bow.1.9bow.gif|Drawback animation.Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].Hunting Wabbits.jpg|Using a bow to hunt rabbits.</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023{{items}}[[Category:Combat]][[Category:Renewable resources]][[cs:Luk]][[de:Bogen]][[es:Arco]][[fr:Arc]][[hu:Íj]][[it:Arco]][[ja:弓]][[ko:활]][[nl:Boog]][[pl:Łuk]][[pt:Arco]][[ru:Лук]][[uk:Лук]][[zh:弓]]</li></ul>
alpha 0.17.0.12 Potions of Healing II can now be found in a brewing stand inside end ships.
Bedrock Edition
1.4.0
{{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}{{Block| image = <gallery>Leafless Bamboo.png|LeaflessSmall Leaves Bamboo.png|SmallBig Leaves Bamboo.png|BigLeafless Old Bamboo.png|Leafless OldSmall Leaves Old Bamboo.png|Small OldBig Leaves Old Bamboo.png|Big Old</gallery>| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->| image3 = Bamboo (item) JE1 BE1.png| transparent = Yes| light = No| tool = Sword| tool2 = Axe| renewable = Yes| stackable = Yes (64)| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No| lavasusceptible = Yes}}'''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.== Obtaining ==Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.=== Breaking ===Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.{{breaking row|Bamboo|Sword|sword=1|horizontal=1}}{{notelist}}=== Natural generation ===Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>=== Mob loot ==={{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.=== Fishing ===Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].=== Chest loot ==={{LootChestItem|bamboo}}== Usage ==When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>=== Farming ===Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.=== Pandas ===Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]]can feed them bamboo and they [[breeding|mate]] to have a baby.=== Fuel ===Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. Bamboo can be crafted into other items to increase its fuel efficiency.* By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>* {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.=== Flower pots ===Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.=== Crafting ingredient ==={{crafting usage}}== Appearance ==[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.== Sounds ===== Bamboo ==={{Sound table/Block/Bamboo}}=== Bamboo Shoot ==={{Sound table/Block/Bamboo shoot}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Bamboo|spritetype=block|nameid=bamboo|blocktags=bamboo_plantable_on}}{{ID table|displayname=Bamboo Shoot|spritetype=block|nameid=bamboo_sapling|blocktags=bamboo_plantable_on|form=block|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Bamboo|spritetype=block|nameid=bamboo|id=418}}{{ID table|displayname=Bamboo Sapling|spritetype=block|nameid=bamboo_sapling|id=419|form=block|translationkey=-|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{load achievements|Zoologist}}== History =={{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.|Added [[bamboo jungle]]s, where bamboo naturally generates.}}{{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}{{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}{{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}{{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}{{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}{{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}{{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}{{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.|Added [[bamboo jungle]]s, where bamboo naturally generates.}}{{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}{{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}{{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}{{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}{{History|console}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}{{History|foot}}=== Bamboo shoot "item" ==={{:Technical blocks/Bamboo Shoot}}== Issues =={{Issue list}}== Trivia ==* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.== Gallery ==<gallery>File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].File:Growing bamboo BE.png|Planted bamboo growing.File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.File:Tall Bamboo.png|Grown Bamboo with three partsFile:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.</gallery>==References=={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Flammable blocks]][[cs:Bambus]][[de:Bambus]][[es:Bambú]][[fr:Bambou]][[it:Bambù]][[ja:竹]][[ko:대나무]][[pl:Bambus]][[pt:Bambu]][[ru:Бамбук]][[th:ไม้ไผ่]][[zh:竹子]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{Item| image = <gallery>Leather Pants.png | LeatherChainmail Leggings.png | ChainmailIron Leggings.png | IronDiamond Leggings.png | DiamondGolden Leggings.png | GoldenNetherite Leggings.png | Netherite</gallery>| durability = * Leather: 75* Chainmail: 225* Iron: 225* Golden: 105* Diamond: 495* Netherite: 555| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=Leggings |A1= Leather;Gold Ingot;Iron Ingot;Diamond |B1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=Leggings |ingredients=Damaged Matching Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments. |type= Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Leggings|Netherite Ingot|Netherite Leggings|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=Damaged Matching Leggings|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings|description=The durability of the two leggings are added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ====Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.=== Mob loot ===If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.=== Chest loot ==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}=== Trading ==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.{{notelist|columns=1}}== Usage ==Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the number of defense points added by leggings.{| class="wikitable" data-description="Defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| {{armor|2}}|-!scope="row" | Golden| {{armor|3}}|-!scope="row" | Chain| {{armor|4}}|-!scope="row" | Iron| {{armor|5}}|-!scope="row" | Diamond| rowspan="2" | {{armor|6}}|-!scope="row" | Netherite|}=== Knockback resistance ===Netherite leggings provide 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Durability"|-! Material!Durability|-!scope="row" | Leather| 75|-!scope="row" | Golden| 105|-!scope="row" | Chain/Iron| 225|-!scope="row" | Diamond| 495|-!scope="row" | Netherite| 555|}=== Enchantments ===Leggings can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level !! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|-| [[Swift Sneak]] || III || <ref group=note name="anvil"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.== Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When leather leggings are equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When chainmail leggings are equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When iron leggings are equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When gold leggings are equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When diamond leggings are equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When netherite leggings are equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of leggings' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When leather leggings are equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When chain leggings are equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When iron leggings are equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When gold leggings are equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When diamond leggings are equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When netherite leggings are equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When leather leggings are dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When leather leggings' dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of leggings' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Pants|spritetype=item|nameid=leather_leggings|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Leggings|spritetype=item|nameid=chainmail_leggings|form=item}}{{ID table|displayname=Iron Leggings|spritetype=item|nameid=iron_leggings|form=item}}{{ID table|displayname=Diamond Leggings|spritetype=item|nameid=diamond_leggings|form=item}}{{ID table|displayname=Golden Leggings|spritetype=item|nameid=golden_leggings|form=item}}{{ID table|displayname=Netherite Leggings|spritetype=item|nameid=netherite_leggings|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Pants|spritetype=item|nameid=leather_leggings|id=337|form=item}}{{ID table|displayname=Chainmail Leggings|spritetype=item|nameid=chainmail_leggings|id=341|form=item}}{{ID table|displayname=Iron Leggings|spritetype=item|nameid=iron_leggings|id=345|form=item}}{{ID table|displayname=Diamond Leggings|spritetype=item|nameid=diamond_leggings|id=349|form=item}}{{ID table|displayname=Golden Leggings|spritetype=item|nameid=golden_leggings|id=353|form=item}}{{ID table|displayname=Netherite Leggings|spritetype=item|nameid=netherite_leggings|id=611|form=item|foot=1}}=== Item data ===When leather pants are dyed, it has the following NBT:<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>== Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}== Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}== History =={{Cleanup|Split history into just leggings history}}{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}{{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.|Leggings can be [[crafting|crafted]] and worn.|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}{{History|java alpha}}{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.|Blacksmith villagers now sell iron leggings for 8–9 emeralds.|Butchers now sell leather pants for 2–3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.|[[Wither skeleton]]s can now spawn wearing leggings.}}{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with leggings.}}{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.|Armorer villagers no longer sell diamond leggings.|Armorer villagers no longer sell iron leggings.|Leatherworkers now sell leather pants for 2–4 emeralds.}}{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Leggings' durability affecting value has been removed.|Leggings now have an attribute controlling the defense points.}}{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.|Netherite leggings can no longer be [[crafting|crafted]].|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather pants can be found inside plains village tannery chests.|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.|Iron leggings and diamond leggings are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].|Golden leggings can be found in [[ruined portal]] chests.|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.|[[Item repair]] can now repair armor.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}{{History|foot}}== Issues =={{issue list}}== Gallery ===== Enchanted Leggings ===<gallery>File:Enchanted Leather Pants (item).gifFile:Enchanted Chainmail Leggings (item).gifFile:Enchanted Iron Leggings (item).gifFile:Enchanted Golden Leggings (item).gifFile:Enchanted Diamond Leggings (item).gifFile:Enchanted Netherite Leggings (item).gif</gallery><gallery>File:Enchanted Leather Leggings.gifFile:Enchanted Chainmail Leggings.gifFile:Enchanted Iron Leggings.gifFile:Enchanted Golden Leggings.gifFile:Enchanted Diamond Leggings.gifFile:Enchanted Netherite Leggings.gif</gallery>== Notes =={{fnlist}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019{{Items}}[[Category:Armor]][[fr:Armure#Jambières]][[ja:レギンス]][[ko:각반]][[pl:Nogawice]][[pt:Calças]][[zh:护腿]]</li></ul>
beta 1.2.14.2Potions of Water Breathing and potions of Regeneration can now be found inside buried treasure chests.
1.5.0
{{Extension DPL}}<ul><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}{{Item| title = Bread| image = Bread.png| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |A2=Wheat |B2=Wheat |C2=Wheat |Output=Bread |type=Foodstuff}}=== Chest loot ==={{LootChestItem|bread}}=== Trading ===Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.=== Villager gifts ===Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1= Hunger management}}Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].=== Breeding ===Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.=== Composting ===Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bread|spritetype=item|nameid=bread|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bread|spritetype=item|nameid=bread|id=261|form=item|foot=1}}== Achievements =={{load achievements|Bake Bread}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||?|Bread is no longer stackable.}}{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Bread is now stackable to 64.|Bread now restores {{hunger|5}} instead of {{hp|5}}.|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.|Bread can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}{{History||xbox=TU5|Bread is now stackable to 64. |Bread now restores [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Chléb]][[de:Brot]][[es:Pan]][[fr:Pain]][[hu:Kenyér]][[it:Pane]][[ja:パン]][[ko:빵]][[nl:Brood]][[pl:Chleb]][[pt:Pão]][[ru:Хлеб]][[th:ขนมปัง]][[uk:Хліб]][[zh:面包]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block|image=<gallery>Cave Vines (head).png|Without BerriesCave Vines (berries).png|With Berries</gallery>|image2 = Glow Berries JE1 BE1.png|extratext=[[#Gallery|View all renders]]|rarity=Common|renewable=Yes|stackable=Yes (64)|tool=Any|light=Yes|transparent=Yes|heals={{hunger|2}}|flammable=Yes|lavasusceptible=No}}'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.== Obtaining ===== Natural generation ===Cave vines can be found in [[lush caves]], hanging from cave ceilings.=== Chest loot ==={{LootChestItem|glow-berries}}=== Post-generation ===Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.[[Fortune]] has no effect on the number of glow berries dropped.== Usage ===== Placement ===Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.=== Growth ===Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.=== Food ===To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].=== Light ===When bearing glow berries, cave vines give off a [[light]] level of 14.=== Composting ===Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.=== Breeding ===Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.==Sounds=====Glow berries==={{Sound table/Entity/Food}}===Cave vines=======Generic===={{Sound table/Block/Cave vines}}==== Unique ===={{edition|java}}:{{Sound table|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|subtitle=Berries pop|source=block|description=When glow berries are picked|id=block.cave_vines.pick_berries|translationkey=subtitles.item.berries.pick|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Shear.ogg|subtitle=Plant cropped|source=block|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|source=block|description=When glow berries are picked|id=pick_berries.cave_vines|volume=1.0|pitch=0.8-1.2|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|spritetype=block|nameid=cave_vines|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Cave Vines Plant|spritetype=block|nameid=cave_vines_plant|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|itemtags=fox_food|form=item|foot=1}}{{el|be}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|nameid=cave_vines|spritetype=block|id=577}}{{ID table|displayname=Cave Vines Body With Berries|nameid=cave_vines_body_with_berries|spritename=lit-cave-vines-plant|spritetype=block|id=630}}{{ID table|displayname=Cave Vines Head With Berries |spritename=lit-cave-vines|nameid=cave_vines_head_with_berries|spritetype=block|id=631}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|form=item|id=638|foot=1}}=== Block states==={{See also|Block states}}{{/BS}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.|The IDs have also changed.|Cave vines now always give 14 light, regardless of the type of part.|Now slow down the player.|Can now be climbed.}}{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}{{History|foot}}<gallery>Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.Lushcaves_minecon.png|Lush cave in MINECON.Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.Glow Berry Fox.jpg|A fox under a glow berry vine.</gallery>===Cave vines "item"==={{:Technical blocks/Cave Vines}}==Issues=={{Issue list}}==Trivia==*They are the first item to be usable as both a food and a light source.==Gallery==<gallery>Cave Vines (plant).pngCave Vines (berries, plant).pngCave Vines (head).pngCave Vines (berries).pngCave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.</gallery>{{Blocks|vegetation}}{{Items}}[[Category:Food]][[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Light sources]][[Category:Flammable blocks]][[Category:Climbable blocks]][[de:Leuchtbeeren]][[es:Bayas luminosas]][[fr:Baies lumineuses]][[it:Bacche luminose]][[ja:グロウベリー]][[pt:Bagas brilhantes]][[ru:Светящиеся ягоды]][[zh:发光浆果]]</li></ul>
beta 1.5.0.4Potion (126) Added potions of the Turtle Master.
1.6.0
{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item| title = Baked Potato| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ==Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].{{Smelting|Potato|Baked Potato|0,35}}{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].=== Chest loot ==={{LootChestItem|baked-potato}}== Usage ==To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ==={{crafting usage}}=== Composting ===Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Baked Potato|spritetype=item|nameid=baked_potato|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Baked Potato|spritetype=item|nameid=baked_potato|id=281|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}{{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}{{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}{{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}{{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}{{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}{{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}{{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}{{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}{{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}{{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}{{History|foot}}== Issues =={{issue list}}== See also ==* {{ItemLink|Poisonous Potato}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečená brambora]][[de:Ofenkartoffel]][[es:Patata cocida]][[fr:Pomme de terre cuite]][[hu:Sült burgonya]][[it:Patata al forno]][[ja:ベイクドポテト]][[ko:구운 감자]][[nl:Gebakken aardappel]][[pl:Pieczony ziemniak]][[pt:Batata assada]][[ru:Печёный картофель]][[th:มันฝรั่งอบ]][[zh:烤马铃薯]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}{{Item| image = Gold Nugget.png| renewable = Yes| stackable = Yes (64)}}'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.== Obtaining ===== Mob loot ===[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.=== Crafting ==={{Crafting|Gold Ingot|Output= Gold Nugget, 9|type= Material}}=== Smelting ==={{Smelting|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor|Gold Nugget|0,25}}=== Chest loot ==={{LootChestItem|gold-nugget}}=== Mining ===[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.== Usage ==Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|id=425|form=item|foot=1}}== History =={{History|Java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].|Gold nuggets can be used to craft [[gold ingot]]s.|Gold nuggets currently do not have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basem*nt [[chest]]s.}}{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}{{History|Legacy Console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|3DS}}{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Iron Nugget]]* [[Gold]]{{Items}}[[cs:Zlatý nuget]][[de:Goldklumpen]][[es:Pepita de oro]][[fr:Pépite d'or]][[hu:Aranyrög]][[it:Pepita d'oro]][[ja:金塊]][[ko:황금 조각]][[nl:Goudklompje]][[pl:Bryłka złota]][[pt:Pepita de ouro]][[ru:Кусочек золота]][[uk:Золотий самородок]][[zh:金粒]][[Category:Renewable resources]]</li></ul>
beta 1.6.0.5Potion (127) Added potions of Slow Falling.
1.10.0
{{Extension DPL}}<ul><li>[[Charcoal|Charcoal]]<br/>{{Item| image = Charcoal.png|type=| renewable = Yes| stackable = Yes (64)}}'''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s, nor can it be crafted into a [[block of coal]]. Coal and charcoal cannot stack together either. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted.== Obtaining == === Breaking ===A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal.=== Smelting ==={{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15}}=== Compound creation ===Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Charcoal|7 Carbon<br>4 Hydrogen<br>1 Oxygen|{{Crafting Table|shapeless= 1|A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen|Output=Charcoal}}|}== Usage ===== Crafting ingredient ==={{crafting usage|Charcoal}}{{Crafting|B1= Stick|A2= Stick|B2= Coal; Charcoal|C2= Stick|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|Output= Campfire}}=== Lab table ingredient ===Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}}{| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]|{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}|-|<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center>|}=== Fuel ===When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Charcoal|spritetype=item|nameid=charcoal|itemtags=coals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Charcoal|spritetype=item|nameid=charcoal|aliasid=coal / 1|id=303|itemtags=minecraft:coals|form=item|foot=1}}== Achievements =={{load achievements|Renewable Energy}}== History =={{History|java beta}}{{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}}{{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal.|Charcoal is not used as a writing implement.}}{{History|java}}{{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}}{{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}{{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}{{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}}{{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}{{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}{{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}}{{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}}{{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}{{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}}{{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]].|Charcoal can now be used in the [[lab table]] to create a [[heat block]].}}{{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.|[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}}{{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}}{{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}}{{History|foot}}== Issues =={{issue list|Charcoal}}== How it's renewable ==Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}}[[Category:Renewable resources]][[de:Holzkohle]][[fr:Charbon (objet)#Charbon de bois]][[hu:Faszén]][[it:Carbonella]][[ko:목탄]][[pt:Carvão#Carvão vegetal]][[nl:Steenkool#Houtskool]][[ru:Уголь#Древесный уголь]][[zh:木炭]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.[[Category:Items]][[es:Categoría:Tintes]][[fr:Catégorie:Teinture]][[hu:Kategória:Festékek]][[zh:Category:染料]]</li></ul>
beta 1.10.0.3Potion (128) Potion (129) Potion (130) Potion (131) Potion (132) Potion (133) Potion (134) Potion (135) Potion (136) Potion (137) Potion (138) Potion (139) Potion (140) Potion (141) Potion (142) Potion (143) Potion (144) The textures of potions have been changed.
1.11.0
{{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}}{{Item| image = Nether Star.gif| renewable = Yes| stackable = Yes (64)| rarity = Uncommon}}The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s.== Obtaining ===== Mob loot ===The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions.== Usage ==The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s.A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],‌{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]].It is used to [[Crafting|craft]] a [[beacon]].=== Crafting ingredient ==={{crafting usage|match=start}}== Achievements =={{load achievements|The beginning;The beginnig?.}}== Advancements =={{load advancements|Withering Heights}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Nether Star|spritetype=item|nameid=nether_star|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Nether Star|spritetype=item|nameid=nether_star|aliasid=netherstar|id=518|form=item|translationkey=item.netherStar.name|foot=1}}== Video ==<div style="text-align:center">{{yt|H6k28iUefMo}}</div>== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}}{{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars.|Nether stars are [[drops|dropped]] by the [[wither]].}}{{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}}{{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}}{{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}{{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}}{{History|pocket alpha}}{{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}{{History|New 3DS}}{{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint.File:Star Drop.png|The nether star dropped by the wither.File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right.</gallery>== References =={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023{{Items}}[[cs:Netheritová hvězda]][[de:Netherstern]][[es:Estrella del Inframundo]][[fr:Étoile du Nether]][[hu:Alvilági csillag]][[it:Stella del Nether]][[ja:ネザースター]][[ko:네더의 별]][[nl:Netherster]][[pl:Netherowa gwiazda]][[pt:Estrela do Nether]][[ru:Звезда Нижнего мира]][[tr:Nether Yıldızı]][[uk:Зірка Незеру]][[zh:下界之星]][[Category:Renewable resources]]</li><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item| title = Golden Carrot| image = Golden Carrot.png| heals = {{hunger|6}}| renewable = Yes| stackable = Yes (64)}}A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].==Obtaining===== Chest loot ==={{LootChestItem|golden-carrot}}=== Crafting ==={{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget|A2= Gold Nugget|B2= Carrot|C2= Gold Nugget|A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget|Output= Golden Carrot|type= Foodstuff}}=== Trading ===Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.== Usage ===== Food ===To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. === Animal food ===Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.=== Brewing ingredient ==={{Brewing |showname=1 |Golden Carrot |Potion of Night Vision}}== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|id=283|form=item|foot=1}}== Achievements =={{load achievements|Artificial Selection;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}== Video =={{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.|Golden carrots trade offering chance changed to 50%.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Carrot]]* [[Golden Apple]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022{{items}}[[cs:Zlatá mrkev]][[de:Goldene Karotte]][[es:Zanahoria dorada]][[fr:Carotte dorée]][[hu:Aranyrépa]][[ja:金のニンジン]][[ko:황금 당근]][[nl:Gouden wortel]][[pl:Złota marchewka]][[pt:Cenoura dourada]][[ru:Золотая морковь]][[uk:Золота морква]][[zh:金胡萝卜]][[Category:Renewable resources]][[Category:Food]][[Category:Brewing recipe]]</li></ul>
beta 1.11.0.3Potions of Invisibility can now be obtained by killing wandering traders while they're drinking potions.
1.16.0
{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}{{Item| title = Melon Slice|typeimage=Melon Slice.png| renewable = Yes| heals = {{hunger|2}}| stackable = Yes (64)}}A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Block loot ==={{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons. A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ==={{crafting usage}}=== Composting ===Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Melon Slice|spritetype=item|nameid=melon_slice|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|spritename=melon-slice|displayname=Melon|spritetype=item|nameid=melon_slice|aliasid=melon|id=272|form=item|translationkey=item.melon.name|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}{{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}{{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}{{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}{{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}{{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}{{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}{{History|pocket alpha}}{{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. |Melons restore {{health|2}} each, rather than {{hunger|2}}.}}{{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}{{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].|Melons can no longer be obtained from [[nether reactor]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Pumpkin]]* [[Glistering Melon Slice]]== Notes =={{fnlist}}{{Items}}[[Category:Plants]][[cs:Meloun]][[de:Melone]][[es:Rodaja de sandía]][[fr:Tranche de pastèque]][[hu:Dinnye Szelet]][[ko:수박]][[nl:Meloenschijf]][[pl:Arbuz]][[pt:Fatia de melancia]][[ru:Ломтик арбуза]][[zh:西瓜片]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}{{exclusive|bedrock|education}}{{ItemEntity|image=Ice Bomb.png|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].== Obtaining ===== Lab Table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}|-|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>|}== Usage ==Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice.{| class="wikitable"|+Ice bomb arrangement table!y\x!-2!-1!0!1!2|-!64|Air|Air|Air|Air|Air|-!63|Air|Air|Ice bomb|Air|Air|-!62!Water!Ice!Ice!Ice!Water|-!61!Water!Ice!Ice!Ice!Water|-!60!Water!Water!Water!Water!Water|}== Sounds =={{Sound table|type=bedrock|sound=Zombie breaks door.ogg|source=hostile|description=When an ice bomb is created by a [[lab table]]|id=mob.wither.break_block|volume=0.5|pitch=1.1/1.3}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When an ice bomb impacts something|id=random.glass|volume=1.0|pitch=1.4/1.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=ice-bomb|spritetype=item|nameid=ice_bomb|id=595|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=ice-bomb|spritetype=entity|nameid=ice_bomb|id=106|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|education}}{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|foot}}== Trivia ==* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.{{items}}{{entities}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Education Edition entities]][[pl:Lodowa bomba]][[de:Eisbombe]][[ja:氷の爆弾]][[ko:얼음 폭탄]][[lzh:冰丸]][[pt:Bomba de gelo]][[zh:冰弹]]</li></ul>
beta 1.15.0.51Added potions of Slowness IV, which can be brewed from potions of Slowness using glowstone dust.
beta 1.16.0.57Fire resistance potions can now be obtained through bartering.
1.16.100
{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}{{Item| image = Gold Nugget.png| renewable = Yes| stackable = Yes (64)}}'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.== Obtaining ===== Mob loot ===[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.=== Crafting ==={{Crafting|Gold Ingot|Output= Gold Nugget, 9|type= Material}}=== Smelting ==={{Smelting|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor|Gold Nugget|0,25}}=== Chest loot ==={{LootChestItem|gold-nugget}}=== Mining ===[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.== Usage ==Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|id=425|form=item|foot=1}}== History =={{History|Java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].|Gold nuggets can be used to craft [[gold ingot]]s.|Gold nuggets currently do not have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basem*nt [[chest]]s.}}{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}{{History|Legacy Console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|3DS}}{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Iron Nugget]]* [[Gold]]{{Items}}[[cs:Zlatý nuget]][[de:Goldklumpen]][[es:Pepita de oro]][[fr:Pépite d'or]][[hu:Aranyrög]][[it:Pepita d'oro]][[ja:金塊]][[ko:황금 조각]][[nl:Goudklompje]][[pl:Bryłka złota]][[pt:Pepita de ouro]][[ru:Кусочек золота]][[uk:Золотий самородок]][[zh:金粒]][[Category:Renewable resources]]</li><li>[[Boots|Boots]]<br/>{{Item| image = <gallery>Leather Boots.png | LeatherChainmail Boots.png | ChainmailIron Boots.png | IronDiamond Boots.png | DiamondGolden Boots.png | GoldenNetherite Boots.png | Netherite</gallery>| durability = * Leather: 65* Chainmail: 195* Iron: 195* Golden: 91* Diamond: 429* Netherite: 481| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Boots|Netherite Ingot|Netherite Boots|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]]|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots|Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots|description=The durability of the two boots are added together, plus an extra 5% durability.}}==== Anvil ====Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.==== Crafting ====You can craft two sets of boots together using a crafting table, but enchantments are removed.=== Mob loot ===If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.[[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.=== Chest loot ==={{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}=== Trading ==={{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.{{notelist}}=== Bartering ===[[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].=== Fishing ===Leather boots can be caught as a "junk" item when [[fishing]].== Usage ==Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the amount of defense points added by boots.{| class="wikitable" data-description="Boots defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| rowspan="3" | {{armor|1}}|-!scope="row" | Golden|-!scope="row" | Chainmail|-!scope="row" | Iron| {{armor|2}}|-!scope="row" | Diamond| rowspan="2" | {{armor|3}}|-!scope="row" | Netherite|}=== Knockback resistance ===Netherite boots provide 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Boots durability"|-! Material!Durability|-!scope="row" | Leather| 65|-!scope="row" | Golden| 91|-!scope="row" | Chainmail/Iron| 195|-!scope="row" | Diamond| 429|-!scope="row" | Netherite| 481|}=== Enchantments ===Boots can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level!! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Feather Falling]] || IV |||-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>|-| [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>|-| [[Mending]] || I || <ref group=note name="anvil2" />|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.=== Powder snow===Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.===Decoration===It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}==Sounds=={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When leather boots are equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When chainmail boots are equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When iron boots are equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When gold boots are equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When diamond boots are equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When netherite boots are equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of boots' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When leather boots are equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When chain boots are equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When iron boots are equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When gold boots are equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When diamond boots are equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When netherite boots are equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When leather boots are dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When leather boots' dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of boots' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Boots|spritetype=item|nameid=leather_boots|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Boots|spritetype=item|nameid=chainmail_boots|form=item}}{{ID table|displayname=Iron Boots|spritetype=item|nameid=iron_boots|form=item}}{{ID table|displayname=Diamond Boots|spritetype=item|nameid=diamond_boots|form=item}}{{ID table|displayname=Golden Boots|spritetype=item|nameid=golden_boots|form=item}}{{ID table|displayname=Netherite Boots|spritetype=item|nameid=netherite_boots|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Boots|spritetype=item|nameid=leather_boots|id=338|form=item}}{{ID table|displayname=Chainmail Boots|spritetype=item|nameid=chainmail_boots|id=342|form=item}}{{ID table|displayname=Iron Boots|spritetype=item|nameid=iron_boots|id=346|form=item}}{{ID table|displayname=Diamond Boots|spritetype=item|nameid=diamond_boots|id=350|form=item}}{{ID table|displayname=Golden Boots|spritetype=item|nameid=golden_boots|id=354|form=item}}{{ID table|displayname=Netherite Boots|spritetype=item|nameid=netherite_boots|id=612|form=item|foot=1}}=== Item data===When leather boots are dyed, it has the following NBT:<div class="treeview">*{{nbt|compound|tag}}: Parent tag.**{{nbt|compound|display}}: Display properties.***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>==Achievements=={{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}==Advancements=={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}==History=={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}{{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}|Boots can now be [[crafting|crafted]] and worn.|Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}{{History|java alpha}}{{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.|Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}{{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.|Blacksmith villagers now sell diamond boots for 7 emeralds.|Blacksmith villagers now sell iron boots for 4–5 emeralds.|Butcher villagers now sell leather boots for 2-3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}{{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.|[[Wither skeleton]]s can now spawn wearing boots.}}{{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}{{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with boots.}}{{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.|Armorer villagers no longer sell diamond boots.|Armorer villagers no longer sell iron boots.|Leatherworker villagers no longer sell leather boots.}}{{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Boots' durability affecting value has been removed.|Boots now have an attribute controlling the defense points.}}{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}{{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}{{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}{{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}{{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}{{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.|Leatherworker villagers now sell randomly [[dye]]d leather boots.}}{{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}{{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}{{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.|Netherite boots can no longer be crafted.|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}{{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}{{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}{{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}{{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}{{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}{{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}{{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.|Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather boots can now be found inside plains village tannery chests.|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}{{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.|Iron and diamond boots are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}{{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.|Netherite boots can no longer be crafted.|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.|Golden boots can now be found in [[ruined portal]] chest.|Golden and netherite boots can be found in [[bastion remnant]] chest.}}{{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}{{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}{{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.|Added a quick equip for boots to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}{{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.|[[Item repair]] can now repair boots.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}{{History|PS4}}{{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.|[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.|[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}{{History|foot}}==Issues =={{issue list}}==Trivia==*Netherite boots are shorter in their item texture but are longer in their texture when being worn*Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.*Leather boots are the only piece of leather armor that has the same name as other armor materials.*The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.*Chainmail boots are the only boots that have transparent pixels in their texture currently==Gallery=====Enchanted Boots===<gallery>File:Enchanted Leather Boots (item).gifFile:Enchanted Chainmail Boots (item).gifFile:Enchanted Iron Boots (item).gifFile:Enchanted Golden Boots (item).gifFile:Enchanted Diamond Boots (item).gifFile:Enchanted Netherite Boots (item).gif</gallery><gallery>File:Enchanted Leather Boots.gifFile:Enchanted Chainmail Boots.gifFile:Enchanted Iron Boots.gifFile:Enchanted Golden Boots.gifFile:Enchanted Diamond Boots.gifFile:Enchanted Netherite Boots.gif</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019{{Items}}[[Category:Armor]][[ja:ブーツ]][[ko:부츠]][[pl:Buty]][[pt:Botas]][[th:รองเท้า]][[zh:靴子]]</li></ul>
beta 1.16.100.54Water Bottles can now be obtained through bartering.
Potions and splash potions of Fire Resistance now have a 8459 (~1.74%) chance of being offered by piglins when bartering.
1.19.80
{{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item| type =| stackable = Yes (64)| renewable = Yes}}A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.==Obtaining=====Fishing==={{main|Fishing#Junk and treasure}}Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].===Mob loot===[[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].===Trading===[[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.==Usage=={{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.===Crafting ingredient==={{crafting usage}}=== Trading ===Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Nautilus Shell|spritetype=item|nameid=nautilus_shell|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Nautilus Shell|spritetype=item|nameid=nautilus_shell|id=570|form=item|foot=1}}==History=={{History|java}} {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}{{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}{{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}{{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.|Nautilus shells are no longer behind [[Experimental Gameplay]].}}{{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}{{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.*Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.{{items}}[[de:Nautilusschale]][[es:Caparazón de nautilo]][[fr:Coquille de nautile]][[it:Conchiglia di nautilus]][[ja:オウムガイの殻]][[ko:앵무조개 껍데기]][[nl:Nautilusschelp]][[pl:Muszla łodzika]][[pt:Concha de náutilo]][[ru:Раковина наутилуса]][[th:เปลือกหอยงวงช้าง]][[uk:Мушля наутилуса]][[zh:鹦鹉螺壳]][[Category:Renewable resources]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item|type=| renewable = Yes| stackable = Yes (64)}}'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.== Obtaining ===== Mob loot ===[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].=== Mining ===Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.=== Natural generation ==={{LootChestItem|prismarine-crystals}}== Usage ===== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|id=549|form=item|foot=1}}== History =={{History|java}}{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|New 3DS}}{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[de:Prismarinkristalle]][[es:Cristales de prismarina]][[fr:Cristaux de prismarine]][[hu:Prizmarin kristály]][[ja:プリズマリンクリスタル]][[ko:프리즈머린 수정]][[lzh:海磷晶]][[nl:Prismarienkristallen]][[pl:Kryształy pryzmarynu]][[pt:Cristais de prismarinho]][[ru:Призмариновый кристалл]][[uk:Призмаринові кристали]][[zh:海晶砂粒]]</li></ul>
beta 1.19.80.21Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
Removed enchantment glint from splash potions.
Legacy Console Edition
TU7CU1 1.0 Patch 11.0.1Potion (145) Potion (146) Potion (147) Potion (148) Potion (149) Potion (150) Potion (151) Potion (152) Potion (153) Potion (154) Added potions.
TU8Added the awkward potion to the Creative menu.
TU14 1.04 Potion (155) Potion (156) Added potions of Night Vision and potions of Invisibility.
Awkward potion is no longer obtainable from the Creative inventory.
Extended-enhanced potions are now listed individually for four potion effects.
TU31CU19 1.22 Patch 3Potion (157) Potion (158) Added potions of Leaping and potions of Water Breathing. These are both available in four variants unlike Java and Bedrock where the latter group only added two variants of water breathing and three variants for leaping.
TU34CU22 1.25 Patch 4Removed two of the four types of water breathing potions and splash potions.
TU46CU36 1.38 Patch 15Potion (159) Added potions of Luck.
Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder.
Removed all types of extended-enhanced potions for all five potion effects.
Potions effects are now arranged more like Java Edition.
TU69 1.76 Patch 38Potion (160) Potion (161) Potion (162) Added potions of Decay, Turtle Master, and Slow Falling.
1.83 Awkward potion is once again obtainable from the Creative inventory.
1.90 Potion (163) Potion (164) Potion (165) Potion (166) Potion (167) Potion (168) Potion (169) Potion (170) Potion (171) Potion (172) Potion (173) Potion (174) Potion (175) Potion (176) Potion (177) Potion (178) Potion (179) Potion (180) The textures of potions have been changed.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]][[fr:Catégorie:Combat]][[zh:Category:武器]]</li><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}{{wip}}{{joke feature}}{{exclusive|java}}{{Item| title = Tag| image = Tag.png| renewable = Yes| stackable = Yes (64)}}Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].==Obtaining==A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.{{Stonecutting|head=1|showdescription=1|Name Tag|Name, 16; Tag, 16|description=The resulting "Name" items must be named in an [[anvil]].}}{{Stonecutting|showdescription=|Name; Tag|Bit, 16|foot=1}}To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible."Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].{{Crafting|head=1|showdescription=1|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit|A2= ; Bit; Bit; |B2= Bit; ; ; Bit|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit|Output= Right Curly; Left Curly; Left Square; Right Square|ignoreusage=1}}{{Crafting|Tag|String|Output= String Tag|description=String tags must be named in an [[anvil]] to set their value.|ignoreusage=1}}{{Crafting|Tag; Tag; Tag|; Stick; Stick, 64|; ; Stick, 63|Output= Byte Tag; Byte Tag; Byte Tag|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:128 sticks = <code>-128b</code><br>129 sticks = <code>-127b</code><br>⋮<br>254 sticks = <code>-2b</code><br>255 sticks = <code>-1b</code>|ignoreusage=1}}{{Crafting|Byte Tag; Byte Tag; Byte Tag|Byte Tag; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag|Output= Short Tag; Int Tag; Long Tag|description=Shorts and Ints can be combined the same way, even mixed.Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Output= Float Tag; Float Tag; Float Tag; Float Tag|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Any Boat; Any Boat; Any Boat; Any Boat|Output= Double Tag; Double Tag; Double Tag; Double Tag|ignoreusage=1}}{{Crafting|Left Curly; Left Curly|Name; Name|Byte Tag; Byte Tag|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly|Output= Compound Tag; Compound Tag|description=Instead of Bytes any other tag can be used, including other compound tags.|ignoreusage=1}}{{Crafting|Left Square; Left Square|Byte Tag; Byte Tag|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square|Output= List Tag; List Tag|description=Instead of Bytes any other tag can be used, including other list tags.|ignoreusage=1}}{{Crafting|Compound Tag; List Tag|Compound Tag; List Tag|Output= Compound Tag; List Tag|description=Up to 9 can be combined.When compound tags contain identical names, only the latest of the corresponding values is used.|ignoreusage=1|foot=1}}"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.**"Name" items cannot be used in a List.The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.==Usage==Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.==Trivia==*This implies that a [[Name Tag|name tag]] is 128 bit.*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.==History=={{History|java}}{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}{{History|foot}}==Gallery==<gallery>Tag.png|TagBit.png|BitByte Tag.png|Byte TagDouble Tag.png|Double TagEnd Tag.png|End TagFloat Tag.png|Float TagInt Tag.png|Int TagLeft Curly.png|Left CurlyLeft Square.png|Left SqaureList Tag.png|List TagLong Tag.png|Long TagName (23w13a or b).png|NameRight Curly.png|Right CurlyRight Square.png|Right SquareShort Tag.png|Short TagSssyntax Error.png|Sssyntax ErrorString Tag.png|String Tag</gallery>== References =={{reflist}}{{items}}{{jokes}}[[pt:Tag (item)]][[Category:Joke items]]</li></ul>
Potion (181) Potion (182) Potion (183) Potion (184) Potion (185) Potion (186) Potion (187) Potion (188) Potion (189) Potion (190) Potion (191) Potion (192) Potion (193) Added potions.
Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.
1.3.12
{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}{{Item| title = Cooked Salmon| image = Cooked Salmon.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].== Obtaining ===== Mob loot =======Salmon====[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.====Guardians and elder guardians====[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears ====[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.=== Cooking ===Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{smelting|Raw Salmon|Cooked Salmon|0,35}}=== Chest loot ==={{LootChestItem|cooked-salmon}}=== Trading ===Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].== Usage ===== Food ===To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].=== Wolves ==={{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|id=269|form=item|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business}}== Video ==<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]* [[Cooked Cod]]{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Lachs]][[es:Salmón ahumado]][[pt:Salmão assado]][[ko:익힌 연어]][[zh:熟鲑鱼]][[ru:Жареный лосось]]</li></ul>
Potion (194) Added potions of Decay.
1.7.10
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}{{Item| image = Book and Quill.png| renewable = Yes | stackable = No}}A '''book and quill''' is an [[item]] used to write [[written book]]s.== Obtaining ===== Crafting ==={{Crafting|Book|Ink Sac|Feather|Output= Book and Quill|type= Miscellaneous}}=== Natural generation ==={{LootChestItem|book-and-quill}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Writing ===By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.In singleplayer, the world pauses while a book is being edited.{{only|java}}=== Lecterns ===One can place a book and quill or a [[written book]] on an empty [[lectern]].The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].=== Formatting codes ==={{main|Formatting codes}}{{exclusive|bedrock|section=1}}Text in a book can be styled using codes starting with the {{key|§}} character (section sign).* {{key|§}} + {{key|k}} creates randomly changing characters.* {{key|§}} + {{key|l}} creates bold text.* {{key|§}} + {{key|m}} creates strikethrough text.* {{key|§}} + {{key|n}} creates underlined text.* {{key|§}} + {{key|o}} creates italic text.* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. * {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.=== Signing ===Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.=== Trading ==={{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|subtitle=Page rustles|source=master|description=When the page of a book is turned|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Page rustles|source=block|description=When the page of a book is turned on a lectern|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|subtitle=Book thumps|source=block|description=When a book is placed on a lectern|id=item.book.put|translationkey=subtitles.item.book.put|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a book and quill is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a book and quill is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|source=sound|description=When the page of a book is turned|id=item.book.page_turn|volume=2.0|pitch=1.0}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|source=block|description=When a book is placed on a lectern|id=item.book.put|volume=4.8|pitch=1.0}}{{Sound table|type=bedrock|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|source=block|description=When a book and quill is placed in a chiseled bookshelf|id=insert.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|source=block|description=When a book and quill is removed from a chiseled bookshelf|id=pickup.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Book and Quill|spritetype=item|nameid=writable_book|itemtags=bookshelf_books, lectern_books|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Book and Quill|spritetype=item|nameid=writable_book|id=510|itemtags=minecraft:bookshelf_books, minecraft:lectern_books|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">* {{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Writable Books}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Video ==<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>== History =={{History|java}}{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.|Copies of copies cannot be copied.}}{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>|The page limit of books and quills has now been increased from 50 to 100 pages.}}{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}{{History|console}}{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History|PS4}}{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}== Gallery ==<gallery>Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>Book and Quill Writing.png|The GUI of writing a book.Book and Quill Signing.png|The GUI of signing a book.Written Book tooltip.png|A signed book.BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].Better Together Book.jpg|A book and quill in ''Bedrock Edition''.</gallery>== References =={{Reflist}}== External links ==* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]== See also ==* [[Book]]* [[Bookshelf]]* [[Written Book]]{{Items}}[[Category:Renewable resources]][[cs:Rozepsaná kniha s brkem]][[de:Buch und Feder]][[el:Βιβλίο και Πένα]][[es:Libro y pluma]][[fr:Livre vierge]][[hu:Könyv és toll]][[it:Libro e penna]][[ja:本と羽根ペン]][[ko:책과 깃펜]][[nl:Boek en veer]][[pl:Książka z piórem]][[pt:Livro e pena]][[ru:Книга с пером]][[th:หนังสือกับปากกาขนนก]][[uk:Книга з пером]][[zh:书与笔]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block|image = <gallery>Melon Stem Age 0.png | Age 0Melon Stem Age 1.png | Age 1Melon Stem Age 2.png | Age 2Melon Stem Age 3.png | Age 3Melon Stem Age 4.png | Age 4Melon Stem Age 5.png | Age 5Melon Stem Age 6.png | Age 6Melon Stem Age 7.png | Age 7</gallery>| image2 = <gallery>Attached Melon Stem (N).png | North Attached Melon Stem (E).png | EastAttached Melon Stem (S).png | SouthAttached Melon Stem (W).png | West</gallery>| transparent = Yes| light = No| tool = none| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.'''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.== Obtaining ===== Breaking ===When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.{| class="wikitable"! rowspan="3" |[[Resource location]]! rowspan="3" | Source! colspan="4" | Default|-| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}|-| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3|-| rowspan="8" |<code>blocks/melon_stem</code>|{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%|-|{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%|-|{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%|-|{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%|-|{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%|-|{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%|-|{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%|-|{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%|-| rowspan="1" |<code>blocks/attached_melon_stem</code>|{{BlockLink|Attached Melon Stem|Attached Melon stem}}| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%|}=== Natural generation ===Melon stems generate naturally in stem farm inside [[woodland mansion]]s.Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.=== Chest loot ==={{LootChestItem|melon-seeds}}=== Crafting ==={{Crafting|Melon Slice|Output= Melon Seeds|type= Material}}=== Trading ===[[Wandering trader]]s sell melon seeds for 1 [[emerald]].== Usage ===== Farming ==={{see also|Tutorials/Pumpkin and melon farming}}Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.=== Breeding ===Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.=== Taming ===Like other seeds, melon seeds can be used to tame [[parrot]]s.=== Composting ===Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.== Melon Stem ==A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.== Sounds =={{Sound table/Block/Hard crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Melon Stem|spritetype=block|nameid=melon_stem|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Attached Melon Stem|spritetype=block|nameid=attached_melon_stem|form=block}}{{ID table|displayname=Melon Seeds|spritetype=item|nameid=melon_seeds|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Melon Stem|spritetype=block|nameid=melon_stem|id=105|form=block|translationkey=-}}{{ID table|displayname=Melon Seeds|spritetype=item|nameid=melon_seeds|id=293|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History =={{info needed section|check if stems floated above farmland upon initial implementation}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.|Melon seeds can found in the new [[mineshaft]] [[chest]]s.|[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.|[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}{{History|||snap=Pre-release 2;)|Melon stems can now be grown faster using [[bone meal]].}}{{History|java}}{{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].|[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.|[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.|[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}{{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.|[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}{{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>|[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.|From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}{{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.|[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}{{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}{{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.|Invalid melon stems with data values 12-15 now crash the game.}}{{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.|[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.|Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}{{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}{{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}{{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}{{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}{{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.|The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}{{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}{{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.|Melon crops now generate inside woodland mansions.}}{{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}{{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}{{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}{{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}{{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}{{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}{{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}{{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}{{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}{{History|pocket alpha}}{{History||v0.5.0|Added melon seeds.|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}{{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}{{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}{{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}{{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.|Melon seeds can now be found in woodland mansion chests.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.|Melon seeds are now used to tame [[parrot]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.|Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.|Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}{{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}{{History|foot}}<gallery>Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.</gallery>=== Melon stem "item" ==={{:Technical blocks/Melon Stem}}== Issues =={{issue list}}== Gallery ==<gallery>Stem All Ages.png|All stages of growth.AllSeeds.png|All the [[seeds]] that exist in the game.</gallery>== See also ==* [[Melon]]* [[Pumpkin Seeds]]==References=={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Semínka melounu]][[de:Melone]][[es:Semillas de sandía]][[fr:Graines de pastèque]][[hu:Dinnyemagok]][[it:Anguria]][[ja:スイカの種]][[ko:수박씨]][[nl:Meloenzaden]][[pl:Nasiona arbuza]][[pt:sem*ntes de melancia]][[ru:Семена арбуза]][[th:เมล็ดแตงโม]][[zh:西瓜种子]]</li></ul>
Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder.

Issues[]

Issues relating to "Potion" are maintained on the bug tracker. Report issues there.

Trivia[]

  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.[verify]
  • A potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display shows rounded-down integer values.
  • The "Local Brewery" advancement uses the Uncraftable Potion texture for its icon.

Unused potions[]

Bedrock Edition has unused potion textures for several effects, along with their splash variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.

  • Potion (198)

    Potion of Absorption

  • Potion (199)

    Potion of Blindness

  • Potion (200)

    Potion of Haste

  • Potion (201)

    Potion of Health Boost

  • Potion (202)

    Potion of Hunger

  • Potion (203)

    Potion of Mining Fatigue

  • Potion (204)

    Potion of Nausea

  • Potion (205)

    Potion of Resistance

  • Potion (206)

    Potion of Saturation

  • Potion (207)

    Potion of Levitation

Gallery[]

Potions[]

Java Edition
  • Potion (208)

    Water Bottle

  • Potion (209)

    Potion of Night Vision

  • Potion (210)

    Potion of Invisibility

  • Potion (212)

    Potion of Fire Resistance

  • Potion (213)

    Potion of Swiftness

  • Potion (214)

    Potion of Slowness

  • Potion (215)

    Potion of the Turtle Master

  • Potion (216)

    Potion of Water Breathing

  • Potion (217)

    Potion of Healing

  • Potion (218)

    Potion of Harming

  • Potion (219)

    Potion of Poison

  • Potion (220)

    Potion of Regeneration

  • Potion (221)

    Potion of Strength

  • Potion (222)

    Potion of Weakness

  • Potion (223)

    Potion of Slow Falling

  • Potion (224)

    Potion of Luck

  • Potion (225)

    Potion of Decay

  • Potion (226)

    Uncraftable Potion

Screenshots[]

  • Potion (227)

    Potion effects showing up in inventory.

  • Potion (228)

    The bubbles emitted when a player drinks a potion.

  • Potion (229)

    The effect of night vision (left image is with night vision, right image is without).

  • Potion (230)

    The view when a player uses night vision in the Nether.

  • Potion (231)

    A brewing stand with a potion displayed next to it.

  • Potion (232)

    A guide to brewing before 1.6.

In other media[]

See also[]

Notes[]

References[]

External links[]

Potion (2024)

FAQs

What is considered a potion? ›

A potion is a liquid "that contains medicine, poison, or something that is supposed to have magic powers." It derives from the Latin word potio which refers to a drink or the act of drinking.

What is the meaning of the name potion? ›

po·​tion ˈpō-shən. : a mixture of liquids (as a medicine or poison) Etymology. Middle English pocioun "a mixture of liquids," from early French poisun, pocioun (same meaning), from Latin potion-, potio "a drink, potion," from potare "to drink" — related to poison.

Is a potion a mixture? ›

A potion (Latin potio, 'beverage') was a magical mixture, commonly brewed in a cauldron which was used to create a number of magical effects on the drinker. Potions ranged in effects, nature, and brewing difficulty.

Is potion a medicine? ›

a liquid or substance that is said to cure an illness or a condition, but is not a medicine: Americans are said to spend more on pills and potions than any other nation.

What does potion mean? ›

a drink or draft, especially one having or reputed to have medicinal, poisonous, or magical powers: a love potion; a sleeping potion. Synonyms: philter, concoction, brew, elixir.

What is the most powerful potion? ›

Amortentia was the most powerful love potion in existence. It caused a powerful infatuation or obsession from the drinker. It had a distinctive mother-of-pearl sheen, and steam rose from it in characteristic spirals.

What is a love potion called? ›

Love potions, which were commonplace in the ancient world, have their own classically derived name: philtre. This word traces its roots to the Greek philtron, which describes a substance that was eaten or drunk to induce passion.

What is a magic potion called? ›

magic potion (noun as in cure-all) Strongest matches. elixir magic bullet. Strong matches. catholicon nostrum.

What do you call a person who makes potions? ›

A potioneer, also known as a Potion-Brewer or Potion-Maker, is a witch or wizard who makes potions for a living. This could include working as a professional brewer, studying or inventing potions, or teaching potions as a subject at a wizarding school.

What is life potion? ›

The elixir of life (Medieval Latin: elixir vitae), also known as elixir of immortality, is a potion that supposedly grants the drinker eternal life and/or eternal youth. This elixir was also said to cure all diseases. Alchemists in various ages and cultures sought the means of formulating the elixir.

Is elixir and potion the same? ›

An elixir is a form of edible medicine, designed to be swallowed. For instance cough elixir. A potion is an edible or wearable concoction usually made for magic, out of a variety of ingredients and chanting.

Who makes a potion? ›

A potioneer, also known as a potion-brewer or potion-maker, was a witch or wizard who made potions for a living, meaning that their primary source of income came from making potions or in someway related to potions in general.

References

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